Katja Rogers, M.Sc.

Katja Rogers joined the Institute of Media Informatics as a research associate and PhD candidate in November 2014. She holds a M.Sc. in Computer Science from Ulm University, and during her studies spent a semester abroad at the National Taiwan University in Taipei, Taiwan, and completed her master's thesis as a visiting scholar with the SACHI research group at the University of St Andrews, UK.

Research interests

  • Adaptive Game Design
  • Procedural Content Generation
  • Evolutionary Approaches to Game Development
  • Persuasive Game Design
  • Game Audio Design
  • InfoVis
  • Ubiquitous Computing
  • Serious Games

Teaching

  • Lectures, Projects and Seminars

    Projects:

     

    Seminars:

     

    Lectures / Lab Courses & Tutorials:

  • Supervised Theses

    • Experience-Driven Procedural Content Generation in the Survival Genre (BA)
    • Entwicklung einer auf Genetische Algorithmen aufbauenden Künstlichen Intelligenz für ein Top-Down Shooter-Spiel (MA)
    • Developing a Game for Music Ear Training Utilizing Artificial Synesthesia (BA)
    • Creating Commodity Cycles in a City-Building Game (MA)
    • The Influence of Non-Player Character Gender on Players (BA)
    • A Persuasive Game About Sustainable Textile Production (MA)
  • Open Topics for Theses

    I supervise thesis topics (BA/MA) focusing on games research, particularly in the following areas:

     

    If you are interested in these research areas, or have a topic idea of your own that you would like to discuss, feel free to contact me.

Projects

  • Beer Crate Routing

    Beer Crate Routing

    Beer Routing – was developed as part of the project Game Design and Development: Professor Insanity attempts to improve the situation at his favourite bar. For this purpose, he teaches the waiter - i.e. the player - the Dijkstra algorithm and other routing strategies for optimal beer distribution.

    Student team: Jonas Kraus, Matthias Mak, Philipp Speidel, Fabian Widmann

  • 2084 Safe New World

    2084 Safe New World

    2084. Terrorism: under control. Work: performed by machines. Euro and dollar: collapsed. The only remaining currency: personal data.

    That is the scenario of this pervasive game, developed as part of the Ubiquitous Computing project. Did you always want to experience the feeling of being shadowed in your everyday life? Do you want to test your ability to unobtrusively follow other players? This is your chance to experience the safe new world, where everybody spies on everyone.

    Student team: Maximilian Baer, Thomas Dreja, Christian Hunger & Julian Winterfeldt

    A paper presenting this project and its evaluation was accepted at the 2016 CHI Play conference in Austin, Texas.

  • Bool the Miner

    Bool the Miner

    "Bool the Miner" is a 3D game that was developed in the context of the Serious Game project. Its focus is the playful teaching of knowledge of Boolean algebra. The player has to open each level's exit gate by choosing the correct Boolean operators for switches to execute a specific Boolean equation.

    Student team: Maria Aufheimer, Imin Kurashvili, David Klein, Johannes Bonenberger

    The game was accepted at this year's Student Game Design Competition at the 2016 CHI Play conference in Austin, Texas, where it was presented by a member of the student team.

  • P.I.A.N.O.: Faster Piano Learning with Interactive Projection

    P.I.A.N.O.: Faster Piano Learning with Interactive Projection

    We designed P.I.A.N.O., a piano learning system with interactive projection that facilitates a fast learning process. Note information in form of an enhanced piano roll notation is directly projected onto the instrument and allows mapping of notes to piano keys without prior sight-reading skills. Three learning modes support the natural learning process with live feedback and performance evaluation. P.I.A.N.O. supports faster learning, requires significantly less cognitive load, provides better user experience, and increases perceived musical quality compared to sheet music notation and non-projected piano roll notation.

Academic Service

  • Reviewer for ACM CHI'17, DIS'17, CHI Play '16, UIST'16, ISS'16, DeLFI'15, Mensch und Computer '15, TetCSI '15, MUM'15
  • Student Volunteer at ACM CHI Play '15, UIST'13, ITS'13, MUM '12

Publications


2017

15.
pdf
Walch, Marcel; Frommel, Julian; Rogers, Katja; Schüssel, Felix; Hock, Philipp; Dobbelstein, David; Weber, Michael
Evaluating VR Driving Simulation from a Player Experience Perspective
CHI '17 Extended Abstracts on Human Factors in Computing Systems of CHI EA '17
Publisher: ACM, New York, NY, USA
May 2017
14.
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Schrader, Claudia; Brich, Julia; Frommel, Julian; Riemer, Valentin; Rogers, Katja
Rising to the Challenge: An Emotion-Driven Approach Towards Adaptivity
In Serious Games and Edutainment Applications - Ma, Minhua & Oikonomou, Andreas, editor, Volume 2
Chapter 1, page 3-28.
Publisher: Springer International Publishing,
2017
13.
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Schüssel, Felix; Walch, Marcel; Rogers, Katja; Honold, Frank; Weber, Michael
Lend a Hand to Service Robots: Overcoming System Limitations by Asking Humans
In Kristiina Jokinen, Graham Wilcock, editor, Dialogues with Social Robots: Enablements, Analyses, and Evaluation , page 321--329.
Publisher: Springer,
2017
ISBN: 978-981-10-2585-3

2016

12.
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Rogers, Katja; Weber, Michael
Emotional Resonance: Investigating the Role of Audio in Games
Workshop Proceedings: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. Conference: CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play
October 2016
accepted
11.
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Frommel, Julian; Rogers, Katja; Dreja, Thomas; Winterfeldt, Julian; Hunger, Christian; Bär, Maximilian; Weber, Michael
2084 - Safe New World: Designing Ubiquitous Interactions
Proceedings of CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play,
October 2016
10.
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Aufheimer, Maria; Bonenberger, Johannes; Klein, David; Kurashvili, Imin; Rogers, Katja
Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations
CHI Play '16: Extended Abstracts
October 2016
accepted
9.
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Rogers, Katja; Kamm, Clemens; Weber, Michael
Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game
CHI Play '16: Extended Abstracts
October 2016
accepted
8.
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Brich, Julia; Rogers, Katja; Frommel, Julian; Weidhaas, Martin; Brückner, Adrian; Mirabile, Sarah; Dorn, Tamara; Riemer, Valentin; Schrader, Claudia; Weber, Michael
LiverDefense: How to employ a Tower Defense game as a customisable research tool
The Visual Computer, 33(4):429-442
September 2016

2015

7.
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Brich, Julia; Frommel, Julian; Rogers, Katja; Brückner, Adrian; Weidhaas, Martin; Dorn, Tamara; Mirabile, Sarah; Riemer, Valentin; Schrader, Claudia; Weber, Michael
LiverDefense: An Educational Tower Defense Game as an Evaluation Platform
Joint International Conference on Serious Games
page 186-190.
Publisher: Springer,
May 2015
6.
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Brich, Julia; Rogers, Katja; Frommel, Julian; Weidhaas, Martin; Brückner, Adrian; Mirabile, Sarah; Dorn, Tamara; Riemer, Valentin; Schrader, Claudia; Weber, Michael
LiverDefense: Using a Tower Defense Game as a Customisable Research Tool
Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on , page 1-8.
2015
5.
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Rogers, Katja; Frommel, Julian; Breier, Larissa; Celik, Sinan; Kramer, Harry; Kreidel, Stefan; Brich, Julia; Riemer, Valentin; Schrader, Claudia
Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype
Intelligent Environments (IE), 2015 International Conference on , page 172--175.
IEEE
2015
4.
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Frommel, Julian; Rogers, Katja; Brich, Julia; Besserer, Daniel; Bradatsch, Leonard; Ortinau, Isabel; Schabenberger, Ramona; Riemer, Valentin; Schrader, Claudia; Weber, Michael
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play of CHI PLAY '15 , page 359--368.
Publisher: ACM, New York, NY, USA
2015
ISBN: 978-1-4503-3466-2

2014

3.
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Rogers, Katja; Hinrichs, Uta; Quigley, Aaron
It Doesn’t Compare to Being There: In-Situ vs. Remote Exploration of Museum Collections
Workshop Proceedings: The Search Is Over! Exploring Cultural Collections with Visualization. ACM/IEEE Joint Conference on Digital Libraries 2014, London, UK
2014
2.
pdf
Rogers, Katja; Röhlig, Amrei; Weing, Matthias; Gugenheimer, Jan; Könings, Bastian; Klepsch, Melina; Schaub, Florian; Rukzio, Enrico; Seufert, Tina; Weber, Michael
P.I.A.N.O.: Faster Piano Learning with Interactive Projection
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces of ITS '14 , page 149--158.
Publisher: ACM, New York, NY, USA
2014

2013

1.
pdf
Weing, Matthias; Röhlig, Amrei; Rogers, Katja; Gugenheimer, Jan; Schaub, Florian; Könings, Bastian; Rukzio, Enrico; Weber, Michael
P.I.A.N.O.: Enhancing Instrument Learning via Interactive Projected Augmentation
Proceedings of UbiComp '13 Adjunct (2013 ACM Conference on Pervasive and Ubiquitous Computing), ACM, 4 pages
2013
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