Teaching - Winter Term 2017/18

Note

The overview of the up coming lecture cources, seminars, or projects as well as the detailed descriptions are currently edited and will be published by and by.

If you have any questions on future events, please contact the lecturer or our office.

Lecture Courses, winter term 2017/18

Lecture Courses, Bachelor Level

  • Game Engine Technologies

    The course covers some of the basics in technologies for modern game engines. The focus is put on advanced graphical effects and the acceleration of rendering large virtual worlds. The lectures will cover the theoretical parts of the different algorithms involved. Then, this theory will be put into practice in the exercises.

    The implementation uses in C / C++ in combination with the OpenGL graphics API.

    Further details

  • Grundlagen der Gestaltung I (German)

    Die Studierenden kennen grundlegende Konzepte und Algorithmen aus dem Bereich Computergrafik und können diese in ihren eigenen Grafikanwendungen umsetzen. Dabei sind sie in der Lage, polygonale Modelle mit Anwendung von Texturierung und Beleuchtung zur Anzeige zu bringen. Weiterhin kennen Sie die konzeptionellen Stufen der Renderingpipeline als grundlegende Schritte der Bildsynthese, und können häufig verwendete Grafikalgorithmen auf der CPU und der GPU umsetzen.

    Weitere Details zur Vorlesung

  • Interaktive Computergrafik (German)

    The lecture introduces basic concepts of realtime computer graphics as it is used e.g. in computer games. We focus on the rendering pipeline as a conceptual foundation of modern systems to image synthesis. The considered algorithms will be introduced and discussed in theory first. A selection of algorithms will also applied in practice during the exercises. The application uses C/C++ combined with the graphics API OpenGL.

    Further details

  • Mobile Human Computer Interaction I (German/English)

    This research-oriented lecture course contains detailed knowledge of subject areas such as interaction via mobile devices, the technical particularities fo these devices (input, output, sensor system), and the development of interactive mobile services.

    The students will learn to apply methods, concepts, and tools about the design, the development, and the evaluation of corresponding applications and services with special interest to limited means of input or output, the variety of user contexts, and technical limitations due to the size of the devices.

    The exercises will deepen the theoretic aspects by means of tasks related to programming of mobile devices focussing on mobile human computer interaction, the usage of sensor data, and interaction design.

    Further details

  • Usability Engineering (German)

    Die Vorlesung Usability Engineering gibt eine Einführung in die Grundlagen der Mensch-Maschine-Interaktion (MMI). Ferner vermittelt sie tiefere Einblicke in Konzepte, Methoden und Werkzeuge einer ganzheitlichen, durchgängigen und ingenieursmäßigen ergonomischen Unterstützung von Systementwicklungsprojekten. Dabei wird auf alle relevanten Phasen der Systementwicklung aus Sicht der Ergonomie eingegangen (Projektmanagement, Anforderungsanalyse, Entwurf, Integration, Überleitung in die Nutzung). Die Inhalte stützen sich auf ein Vorgehen gemäß Usability Engineering, welches in der wissenschaftlichen Welt etabliert ist und in der Praxis weiterentwickelt und erprobt wird.

    Further details

Lecture Courses, Master Level

  • Game Engine Technologies

    The course covers some of the basics in technologies for modern game engines. The focus is put on advanced graphical effects and the acceleration of rendering large virtual worlds. The lectures will cover the theoretical parts of the different algorithms involved. Then, this theory will be put into practice in the exercises.

    The implementation uses in C / C++ in combination with the OpenGL graphics API.

    Further details

  • Interaktive Computergrafik (German)

    The lecture introduces basic concepts of realtime computer graphics as it is used e.g. in computer games. We focus on the rendering pipeline as a conceptual foundation of modern systems to image synthesis. The considered algorithms will be introduced and discussed in theory first. A selection of algorithms will also applied in practice during the exercises. The application uses C/C++ combined with the graphics API OpenGL.

    Further details

  • Mobile Human Computer Interaction I (German/English)

    This research-oriented lecture course contains detailed knowledge of subject areas such as interaction via mobile devices, the technical particularities fo these devices (input, output, sensor system), and the development of interactive mobile services.

    The students will learn to apply methods, concepts, and tools about the design, the development, and the evaluation of corresponding applications and services with special interest to limited means of input or output, the variety of user contexts, and technical limitations due to the size of the devices.

    The exercises will deepen the theoretic aspects by means of tasks related to programming of mobile devices focussing on mobile human computer interaction, the usage of sensor data, and interaction design.

    Further details

  • Usability Engineering

    Die Vorlesung Usability Engineering gibt eine Einführung in die Grundlagen der Mensch-Maschine-Interaktion (MMI). Ferner vermittelt sie tiefere Einblicke in Konzepte, Methoden und Werkzeuge einer ganzheitlichen, durchgängigen und ingenieursmäßigen ergonomischen Unterstützung von Systementwicklungsprojekten. Dabei wird auf alle relevanten Phasen der Systementwicklung aus Sicht der Ergonomie eingegangen (Projektmanagement, Anforderungsanalyse, Entwurf, Integration, Überleitung in die Nutzung). Die Inhalte stützen sich auf ein Vorgehen gemäß Usability Engineering, welches in der wissenschaftlichen Welt etabliert ist und in der Praxis weiterentwickelt und erprobt wird.

Seminars, winter term 2017/18

Seminars, Bachelor Level

  • Data Visualisation (Proseminar)

    This proseminar includes topics of subareas of visual computing especially computer graphics, visualisation, and game programming.

    Each student is to choose a specific topic and to work on it assisted by his tutor.

    The obtained research results and written elaborations will be considered and discussed in a concluding plenary session.

    Further details

  • Photorealistic Rendering (Seminar)

    Photorealistic rendering is a collection of techniques that allow for calculation of light transport in a way to make the results (nearly) indistinguishable from photos. These techniques are often physically based. Together, we will explore these fields. Each participant is to prepare and present one topic.

    Further details

  • Research Trends in Media Informatics (Seminar)

    Media Informatics is a broad field spanning many research directions and topics. In this seminar we focus on research trends in human-computer interaction (HCI) in autonomous driving, assistive technologies, games, virtual reality and wearable computing. This seminar aims to provide an overview of different research directions and current challenges that are focus of active research around the world and at our institute.

    Further information

  • Graduate Seminar

    The graduate seminar is dedicated to all bachelor students to give them the opportunity to show their thesis results to the public. It also provides a platform to present project results or results of the applied subject projects.

    All interested colleagues and students are warmly invited to join this event.

    Further details (constantly updated event calendar)

Seminars, Master Level

  • Photorealistisches Rendering

    Photorealistic rendering is a collection of techniques that allow for calculation of light transport in a way to make the results (nearly) indistinguishable from photos. These techniques are often physically based. Together, we will explore these fields. Each participant is to prepare and present one topic.

    Further details

  • Research Trends in Media Informatics

    Media Informatics is a broad field spanning many research directions and topics. In this seminar we focus on research trends in human-computer interaction (HCI) in autonomous driving, assistive technologies, games, virtual reality and wearable computing. This seminar aims to provide an overview of different research directions and current challenges that are focus of active research around the world and at our institute.

    Further information

  • Graduate Seminar

    The graduate seminar is dedicated to all master students to give them the opportunity to show their thesis results to the public. It also provides a platform to present project results or results of the applied subject projects.

    All interested colleagues and students are warmly invited to join this event.

     

    Further details

Applied Subjects and Projects, Winter term 2017/18

Applied Subjects and Projects, Bachelor Level

  • Computer Grafics (applied subject/project)

    The projects will focus on research problems in the field of real-time grafics rendering.

    Further information

  • Design and Development of Serious Games II (applied subject/project)

    This course spanning two semesters conveys knowledge about the application and design of digital educational games, so called serious games, with regards to their cognitive and affective effects. It includes the analysis of existing serious games. In addition, participants are offered the opportunity to conceptualise, implement, test by means of schematic play testing algorithms, and enhance novel educational game concepts  autonomously.

  • Interactiv Systems I (applied subject)

    Interaktive Systeme I bildet zusammen mit Interaktive Systeme II im folgenden Semester das Anwendungsfach Interaktive Systeme im Bachelor- bzw. Masterstudiengang Medieninformatik.

    Im ersten Teil geht es darum, »suboptimale« Interaktionskonzepte bestehender Systeme zu analysieren und einem Redesign-Prozess zu unterwerfen. Daraus wird ein Redesign-Projekt abgeleitet und durchgeführt. Die Projektarbeit wird mit Kurzreferaten zu Themen mit direktem Bezug zur Projektarbeit komplettiert.

    Die Veranstaltung ist als problemorientierter Projektunterricht konzipiert, der in Gruppenarbeit erfolgt.

    Weitere Details zur Veranstaltung

  • Interactive Information Design II (applied subject)

    Die Veranstaltung bildet zusammen mit Interaktives Informationsdesign I im vorangegangenen Semester das Anwendungsfach Interaktives Informationsdesign im Bachelorstudiengang Medieninformatik.

    Im Anwendungsfach Interaktives Informationsdesign liegt das Hauptaugenmerk auf der grafischen Aufbereitung von komplexen Themen, Sachverhalte und Fakten, sodass sie in kurzer Zeit umfassend verstanden werden können. Die Veranstaltung ist in beiden Teilen als problemorientierter Projektunterricht konzipiert, der in Gruppenarbeit erfolgt. Ein Quereinstieg dieses Semester ist nicht möglich.