Publications & Conference contributions

2016

Brich, J.; Frommel, J.; Rogers, K.; Brückner, A.; Weidhaas, M.; Dorn, T.; Mirabile, S.; Riemer, V.; Schrader, C.; & Weber, M.
LiverDefense: How a Tower Defense game can be employed as a customisable research tool.
Journal of Visual Computer, Special Issue: VS-Games. (in press)

Schrader, C.; Brich, J.; Frommel, J.; Riemer, J.; & Rogers, K. 
Rising to the Challenge: An Emotion-Driven Approach Towards Adaptive Serious Games.
In M. Ma, A. Oikonomou, & L. Jain (Eds.), Serious Games and Edutainment Applications, Vol 2. Springer, 2016. (in press)

Schrader, C.
The Challenge of Adapting Gameplay Difficulty on Players' Emotions: Assessing Trends in Frustration From Self-Reports, Heart Rate and Heart Rate Variability.
Manuscript submitted for publication in Journal of Computer-Mediated Communication.

Schrader, C.; Reichelt, M.; & Zander, S.
The Effect of Personalization Principle on Learning with Podcasts: The Role of Students’ Individual Interest.
Manuscript submitted for publication in Educational Technology Research and Development.

Riemer, V., & Schrader, C.
Effects of self-monitoring and player engagement on the development of mental models through serious games: Inferences from in-game behavior.
Computers in Human Behavior, 64, 264-273. 2016
doi: 10.1016/j.chb.2016.06.057

Schrader, C. 
Adaptive Game Design.
Invited presentation at the Learntec Congress, Karlsruhe, Germany, January 2016

2015

Frommel, J.; Rogers, K.; Brich, J.; Besserer, D.; Bradatsch, L.; Ortinau, I.; Schrader, C.; & Weber, M.
Integrated questionnaires: Maintaining presence in game environments for self-reported data acquisition.
In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 359-368). ACM. October 2015

Brich, J.; Rogers, K.; Frommel, J.; Weidhaas, M.; Brückner, A.; Mirabile, S.; Dorn, T.; Riemer, V.; Schrader, C. & Weber, M.
LiverDefense: Using A Tower Defense Game As A Customisable Research Tool.
7th International Conference on Virtual Worlds and Games for Serious Applications, September 2015

Riemer, V.; & Schrader, C.
Learning with quizzes, simulations, and adventures: Students' attitudes, perceptions and intentions to learn with different types of serious games.
Computers & Education, 88, 160–168. 2015
doi: 10.1016/j.compedu.2015.05.003

Fissler, P.; Kolassa, I.-T.; & Schrader, C.
Educational games for brain health: revealing their unexplored potential through a neurocognitive approach.
Frontiers on Psychology, 2015
doi: 10.3389/fpsyg.2015.01056 

Schrader, C.; & Nett, U.
The perception of control as a predictor of emotional trends during gameplay.
Manuscript accepted upon revision for publication in Learning & Instruction. 2015

Riemer, V., & Schrader, C.
Effects of self-monitoring and player engagement on the development of mental models through serious games: Inferences from in-game behavior.
Manuscript accepted upon revision for publication in Computers in Human Behavior. 2015

Riemer, V.; & Schrader, C.
Metacognitive strategy usage in serious games: The impact of metacognitive awareness, involvement, and achievement emotions.
Poster presented at the 9th Conference of the Media Psychology Division, Tübingen, Germany. September 2015

Schrader, C.; & Nett, U.
The impact of students' perception of control on trends in achievement emotions during learning with serious game.
Paper presented at the 9th Conference of the Media Psychology Division, Tübingen, Germany. September 2015

Riemer, V.; & Schrader, C.
Mental model development through playing a serious game on sustainable money management.
Poster presented at the meeting of JURE, Limassol, Cyprus. August 2015

Riemer, V.; & Schrader, C.
Learning with quiz, simulation and adventures: Students’ perceptions and attitudes towards learning.
Paper presented at the meeting of EARLI, Limassol, Cyprus. August 2015

Schrader, C.
LiverDefense: Using a tower defense game as assessment tool for trends in players' emotions.
Invited presentation at the meeting of Psychoinformatics, Siegen, Germany. July 2015

Rogers, K.; Frommel, J.; Breier, L.; Celik, S.; Kramer, H.; Kreidel, S.; Brich, J.; Riemer, V. & Schrader, C.
Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype.
In Intelligent Environments (IE), 2015 International Conference on (pp. 172-175). IEEE. July 2015

Brich, J.; Frommel, J.; Rogers, K.; Brückner, A.; Weidhaas, M.; Dorn, T.; Mirabile, S.; Riemer, V.; Schrader, C. & Weber, M.
LiverDefense: An Educational Tower Defense Game as an Evaluation Platform.
Serious Games, Springer, 2015, 186-190

Fissler, P., Kolassa, I.-T., & Schrader, C.
Educational games for brain health: revealing their unexploredpotential through a neurocognitive approach. Frontiers on Psychology, 2015. doi: 10.3389/fpsyg.2015.01056, 2015

Riemer, V. & Schrader, C.
Mental model development through playing a serious game on sustainable money management
Pre-conference of the Junior Researchers of EARLI (JURE), 2015

Riemer, V. & Schrader, C.
Learning with Quiz, Simulation and Adventures: Students’ Perceptions and Attitudes Towards Learning
The 16th Biennial Conference of the European Association for Research in Learning and Instruction (EARLI), 2015

Riemer, V. & Schrader, C.
Metacognitive Strategy Usage in Serious Games: The Impact of Metacognitive Awareness, Involvement, and Achievement Emotions
9th Conference of the Media Psychology Division, 2015

Riemer, V., & Schrader, C.
Learning with quizzes, simulations, and adventures: Students’ attitudes, perceptions and intentions to learn with different types of serious games.
Computers & Education, 88, 160–168. doi:10.1016/j.compedu.2015.05.003, 2015

Rogers, K.; Frommel, J.; Breier, L.; Celik, S.; Kramer, H.; Kreidel, S.; Brich, J.; Riemer, V. & Schrader, C.
Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype
The 11th International Conference on Intelligent Environments - IE'15, 2015

Schrader, C.
LiverDefense: Using A Tower Defense Game as Assessment Tool For Trends in Players' Emotions
Psychoinformatics, 2015

Schrader, C. & Nett, U.
The Impact of  Students' Perception of Control on Trends in Achievement Emotions During Learning with Serious Games
9th Conference of the Media Psychology Division, 2015

2014

Schrader, C.
The relation between virtual presence and learning outcomes in serious games. The mediating effect of motivation.
Interaction Design and Architecture(s), Special Issue on Games for Learning, 19, 47-62. 2014

2013

Schrader, C.
Investigating the Impact of Virtual Presence on Motivation, Mental Effort and Knowledge Aquisition on Learning with Serious Games.
In F. Schwab, A. Carolus, M. Brill, & C. Hennighausen (Eds.), Media Psychology : Media Research: Yesterday, Today, and Tomorrow. Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society (pp. xx-xx). Würzburg: Universität Würzburg. URN: nbn:de:bvb:20-opus-97403. ISBN: 978-3-923959-93-8, 2013