Institut für Medieninformatik
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Computer Graphics Group.
Plane Sampling for Light Paths from the Environment Map

Holger Dammertz, Johannes Hanika
We present a method to start light paths on an emitting environment map
in the context of Monte Carlo global illumination with image-based lighting or physical sky models. With this technique, we can efficiently render unbiased caustics from these kinds of lights, for example using bi-directional path tracing. Additionally, it is now possible to use algorithms like multiple importance sampling, photon mapping, and instant radiosity correctly with environment maps.
Holger Dammertz and
Johannes Hanika, in journal of graphics, gpu, and game tools, volume 14, number 2, pp 25-31, 2009.
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additional material (high-res images and blender scene file)


