Zeitschriftenbeiträge, Manuskripte und Buchkapitel

Psychologie

Schrader, C., & Nett, U. (2017). The perception of control as a predictor of emotional trends during gameplay. Learning and Instruction. DOI:10.1016/j.learninstruc.2017.08.002.

Riemer, V., Frommel, J., Layher, G., Neumann, H., & Schrader, C. (2017). Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning. Frontiers in Psychology, 8. journal.frontiersin.org/article/10.3389/fpsyg.2017.01303/full .

Schrader, C., Reichelt, M., & Zander, S. (revised and submitted). The Effect of Personalization Principle on Learning with Podcasts: The Role of Students’ Individual Interest. Manuscript accepted upon minor revision for publication in Educational Technology Research and Development.

Schrader, C. (revised & resubmitted). The Challenge of Adapting Gameplay Difficulty on Players’ Emotions: Assessing Trends in Frustration From Self-Reports, Heart Rate and Heart Rate Variability. Manuscript accepted for publication in International Journal of Human-Computer Interaction.

Schrader, C., Brich, J., Frommel, J., Riemer, V., & Rogers, K. (2017). Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games. In M. Ma & A. Oikonomou (Eds.), Serious Games and Edutainment Applications (pp. 3–28). Springer International Publishing. doi.org/10.1007/978-3-319-51645-5_1.

Riemer, V., & Schrader, C. (2016). Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures. Computers in Human Behavior, 64, 264-273. 2016. doi: 10.1016/j.chb.2016.06.057.

Fissler, P.,Kolassa, I.-T., & Schrader, C. (2015). Educational games for brain health: revealing their unexplored potential through a neurocognitive approach. Frontiers on Psychology, 2015. doi: 10.3389/fpsyg.2015.01056. 

Riemer, V., & Schrader, C. (2015). Learning with quizzes, simulations, and adventures: Students’ attitudes, perceptions and intentions to learn with different types of serious games. Computers & Education, 88, 160–168. doi:10.1016/j.compedu.2015.05.003.

Schrader, C. (2014). The relation between virtual presence and learning outcomes in serious games. The mediating effect of motivation. Interaction Design and Architecture(s), Special Issue on Games for Learning, 19, 47-62.

Bastiaens, T. & Schrader, C. (2012). Neue Generation, neue Medien und eine neue Bildung? In M.K.W. Schweer (Hrsg.), Medien in unserer Gesellschaft. Chancen und Risiken (Psychologie und Gesellschaft, Band 10). Frankfurt am Main: Peter Lang Verlag.

Schrader, C. & Bastiaens, Th. J. (2012). Educational computer games and learning: The relationship between design, cognitive load, emotions and outcomes. Journal of Interactive Learning Research, 23(3), 251-271.

Schrader, C. & Bastiaens, Th. J. (2012). Relations between the tendency to invest in virtual presence, actual virtual presence and learning outcomes in educational computer games. International Journal of Human-Computer Interaction, 28 (12), 775-783.



Schrader, C. & Bastiaens, Th. J. (2012). Learning in Educational Computer Games for Novices: The Impact of Implementation and Delivery of Support Devices on Virtual Presence, Cognitive Load and Learning Outcomes. The International Review of Research in Open and Distance Learning, 13 (3), 206-227.

Schrader, C. & Bastiaens, Th. J. (2012). The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games. Journal of Computers in Human Behavior, 28, 648-658.

Schrader, C. (2012). Educational Computer Games and Learning: Three Empirical Studies of Games' Impact on Virtual Presence, Cognitive Load and Learning Outcomes. Südwestdeutscher Verlag für Hochschulschriften.

Schrader, C. (2010). Computerbasierte Lernspiele - Stand der Forschung. In S. Ganguin & B. Hoffmann (Eds.), Digitale Spielkultur. München: Schriftenreihe zur Medienpädagogik. 

Czerwionka, T., Klebl, M., & Schrader, C. (2009). Die Einführung Virtueller Klassenzimmer in der Fernlehre. Ein Instrumentarium zur nutzerorientierten Einführung neuer Bildungstechnologien. In N. Apostolopoulos, H. Hoffmann, V. Mansmann, &  A. Schwill (Eds.), E-Learning 2009. Lernen im digitalen Zeitalter. Münster: Waxmann.



Czerwionka, T., Klebl, M., & Schrader, C. (2009). Lecturing Tomorrow: Virtual Classrooms, User Centred Requirements and Evaluative Methods. In M. Ebner & M. Schiefner (Eds.), Looking Toward the Future of Technology Enhanced Education: Ubiquitous Learning and the Digital Native. Idea Group Inc (ICI): Hershey, Pennsylvania, USA.

Medieninformatik Full paper, Peer-reviewed

Brich, J., Frommel, J., Rogers, K., Brückner, A., Weidhaas, M., Dorn, T., Mirabile, S., Riemer, V., Schrader, C., & Weber, M. (2016). LiverDefense: How to employ a tower defense game as a customisable research tool. Visual Computer, 33(4), 429-442. doi: 10.1007/s00371-016-1314-0.

Rogers, K., Frommel, J., Breier, L., Celik, S., Kramer, H., Kreidel, S., ... & Schrader, C. (2015). Mobile augmented reality as an orientation aid: A scavenger hunt prototype. In Intelligent Environments (IE), 2015 International Conference on IEEE (pp. 172-175).

Frommel, J., Rogers, K., Brich, J., Besserer, D., Bradatsch, L., Ortinau, I., ... & Weber, M. (2015). Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 359-368). ACM.

Brich, J., Frommel, J., Rogers, K., Brückner, A., Weidhaas, M., Dorn, Mirabile, S., Riemer, V., Schrader, C., & Weber, M. (2015). LiverDefense: An educational tower defense game as an evaluation platform. In S. Göbel, M. Ma, J. Baalsrud Hauge, M. Fradinho Oliveira, J. Wiemeyer, & V. Wendel (Eds.), Serious Games (pp. 186-190). Springer. doi:10.1007/978-3-319-19126-3.

Brich, J., Rogers, K., Frommel, J., Weidhaas, M., Bruckner, A., Mirabile, S., ... & Weber, M. (2015). LiverDefense: Using a Tower Defense Game as a Customisable Research Tool. In Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on IEEE (pp. 1-8).

Kongressbeiträge

2017

Riemer, V., & Schrader, C. (2017). Die Rolle von Emotionen bei der Anwendung metakognitiver Strategien und der Entwicklung mentaler Modelle in Serious Games. Vortrag auf der Fachgruppentagung der Entwicklungspsychologie und Pädagogischen Psychologie, Münster, Deutschland.
 
Riemer, V., & Schrader, C. (2017). Assessment of Bodily Expression as Indicator of Emotional Experience. Invited talk at the EARLI conference, Tampere, Finland.

2016
 
Schrader, C. (2016, Oktober). Taking on the Challenge: Emotion-Sensitive Adaptivity in Multimedia Environments. Invited talk at the New York University, USA, October 3th 2016.
 
Strunz, E., Pollatos, O., & Schrader, C. (2016, September). Förderung von Motivation und volitionaler Handlungskontrolle zur Steigerung körperlicher Alltagsaktivität unter Kopplung eines Fitness-Armbands an ein App-basiertes Spiel. Poster presented at the conference of the Deutsche Gesellschaft für Psychologie (DGPs), Leipzig, Deutschland.

Riemer, V., & Schrader, C. (2016, August). Mental Model Development in Serious Games: Impacts of Self-Monitoring and Player Engagement. Paper presented at the meeting of EARLI SIG 6/7, Dijon, France.

Strunz, E., Pollatos, O., & Schrader, C. (2016, August). Promoting physical activity and action control using an app-based game combined with a fitness tracker. Poster presented at the conference of the European Health Psychology Society (EHPs), Aberdeen, Scotland.

Schrader, C. (2016, January). Adaptive Game Design. Invited presentation at the Learntec Congress, Karlsruhe, Germany.

2015

Brich, J., Frommel, J., Rogers, K., Brückner, A., Weidhaas, M., Dorn, T., … Weber, M. (2015, June). LiverDefense: An educational tower defense game as an evaluation platform. Poster presented at the Joint Conference on Serious Games, Huddersfield, UK.

Brich, J., Frommel,J., Rogers, K., Brückner, A., Weidhaas, M., Dorn, T., … Weber, M. (2015, June). LiverDefense: An educational tower defense game as an evaluation platform. Poster presented at the Joint Conference on Serious Games, Huddersfield, UK.

Frommel, J., Rogers, K., Brich, J., Besserer, D., Bradatsch, L., Ortinau, I., …& Weber, M. (2015, October). Integrated questionnaires: Maintaining presence in game environments for self-reported data acquisition. Paper presented at the meeting of CHIplay, London, UK.

Riemer, V., & Schrader, C. (2015, August). Mental model development through playing a serious game on sustainable money management. Poster presented at the meeting of JURE, Limassol, Cyprus.

Riemer, V., & Schrader, C. (2015, August). Learning with quiz, simulation and adventures: Students’ perceptions and attitudes towards learning. Paper presented at the meeting of EARLI, Limassol, Cyprus.

Riemer, V., & Schrader, C. (2015, September). Metacognitive strategy usage in serious games: The impact of metacognitive awareness, involvement, and achievement emotions. Poster presented at the 9th Conference of the Media Psychology Division, Tübingen, Germany.

Rogers, K., Frommel, J., Breier, L., Celik, S., Kramer, H., Kreidel, S.,… Schrader, C. (2015, Juli). Mobile augmented reality as an orientation aid: A scavenger hunt prototype. Paper presented at the meeting of Intelligent Environments, Prague, Czech Republic.

Schrader, C. (2015, July). LiverDefense: Using a tower defense game as assessment tool for trends in players' emotions. Paper presented at the meeting of Psychoinformatics, Siegen, Germany.

Schrader, C., & Nett, U. (2015, September). The impact of students’ perception of control on trends in achievement emotions during learning with serious game. Paper presented at the 9th Conference of the Media Psychology Division, Tübingen, Germany.

2013

Schrader, C. (2013).Investigating the impact of virtual presence on motivation, mental effort and knowledge acquisition on learning with serious games. In F. Schwab, A. Carolus, M. Brill, & C. Hennighausen (Eds.), Media Psychology : Media Research: Yesterday, Today, and Tomorrow. Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society(pp. 10-11). Würzburg: Universität Würzburg. URN: nbn:de:bvb:20-opus-97403. ISBN: 978-3-923959-93-8

2009

Schrader, C., & Bastiaens, T. (2009). Computer-based educational games – an effective way of learning? Paper presented at the JURE Conference in Amsterdam, Netherlands. Poster presented at the 13th EARLI Conference in Amsterdam, Netherlands.

Schrader, C., & Bastiaens, T. (2009). Computerbasierte Lernspiele – eine effektive Lernmethode? Vortrag Fachtagung Pädagogische Psychologie, Saarbrücken. 


Czerwionka, T., Klebl, M., & Schrader, C. (2009). Die Einführung Virtueller Klassenzimmer in der Fernlehre. Ein Instrumentarium zur nutzerorientierten Einführung neuer Bildungstechnologien. Vortrag GMW-Tagung, Berlin.

2007

Schrader, C., & Niegemann, H. (2007). Trigger, looping, comm: Interaktive Elemente in computerbasierten Lernspielen und ihre Lerneffektivität. 11. Multimedia Workshop mit dem Thema “Serious Games in Bildung und Wirtschaft” Ilmenau: Technische Universität Ilmenau.

Schrader, C., & Bastiaens, T. J. (2007). An analysis of game-based learning: Exploring the influence of games on the student’s approach to learning. Paper and poster presented at the 12th EARLI Conference in Budapest, Hungary.

Schrader, C. (2007). Edutainment in higher education: the use of didactical elements in game-based-learning. 38th ISAGA Conference in Nijmegen, Netherlands.

Schrader, C. (2007). Wie wirksam ist Edutainment? Bedingungen und Effekte computerbasierter Lernspiele auf die Lerneffizienz. QuoVadis Tagung, Berlin.