Julian Frommel, M.Sc.

Julian Frommel joined the Institute of Media Informatics in October 2014. He studied Computer Science and Multimedia at Augsburg University and acquired his master degree with a master's thesis on "Learning Bayesian Networks From Multimodal Data to Control the Behaviour of Virtual Characters" at the Human-Centered Multimedia group of Prof. Dr. Elisabeth André. His current research interests revolve around novel interaction concepts for games and their influence on players. In specific he is interested in emotion-based game adaptivity, the assessment of the player state, interaction and game design of VR and AR games, as well as serious games.

Research interests

  • Adaptivity in Games
  • Player Assessment
  • Emotion Recognition
  • Virtual Reality
  • Virtual Reality Games


  • Lectures, Projects and Seminars

  • Supervised Theses

    • Exploration of Techniques for Procedural Content Generation of Levels in Serious Games (masters thesis)
    • Entwicklung eines Avatar Frameworks für Unity (Developing an Avatar Framework for Unity) (bachelors thesis)
    • The Categorization of Player Types (bachelors thesis)
    • Analyse von Bewegungsarten in der Virtual Reality (Analysis of Movement Methods in Virtual Reality) (bachelors thesis)
    • Examining the Influence of Game Events on Emotion (master's thesis)
    • Die Auswirkung von verschiedenen Varianten eines Tutorials in Virtual Reality auf das Spielerlebnis (The Influence of Different Tutorial Variants in Virtual Reality on Player Experience) (bachelor's thesis)
  • Open Topics for Theses

    If you are interested in writing a thesis, please send me an email or drop by my office. You can find open topics here.


  • ShareVR

    ShareVR is a proof-of-concept prototype using floor projection and mobile displays in combination with positional tracking to visualize the virtual world for the Non-HMD user, enabling them to interact with the HMD user and become part of the VR experience.


  • Beer Crate Routing

    Beer Routing – was developed as part of the project Game Design and Development: Professor Insanity attempts to improve the situation at his favourite bar. For this purpose, he teaches the waiter - i.e. the player - the Dijkstra algorithm and other routing strategies for optimal beer distribution.

    Student team: Jonas Kraus, Matthias Mak, Philipp Speidel, Fabian Widmann

  • 2084 - Safe New World - A Pervasive Game

    2084. Terrorism: under control. Work: performed by machines. Euro and dollar: collapsed. The only remaining currency: personal data.

    That is the scenario of this pervasive game, developed as part of the Ubiquitous Computing project. Did you always want to experience the feeling of being shadowed in your everyday life? Do you want to test your ability to unobtrusively follow other players? This is your chance to experience the safe new world, where everybody spies on everyone.

    Student team: Maximilian Baer, Thomas Dreja, Christian Hunger & Julian Winterfeldt

  • Serious Games – Skill Advancement Through Adaptive Systems

    This project is funded by the Carl-Zeiss-Foundation and examines the areas of complex problem solving of players, as well as strategies and techniques for development thereof. The goal of this project is to develop an internationally visible centre for interdisciplinary serious games research at Ulm University that studies application oriented basic research on that topic.


  • EffIS – Efficient and Interactive Studying

Scientific Activities

  • Reviewing

    ACM CHI (2016, 2017, 2018), ACM CHI PLAY (2016, 2017), ACM VRST (2017), ACM DIS (2018), FDG (2017), DeLFI (2015)



Rietzler, Michael; Hirzle, Teresa; Gugenheimer, Jan; Frommel, Julian; Dreja, Thomas; Rukzio, Enrico
VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR
In Proc. of DIS 2018 (ACM Conference on Designing Interactive Systems),
June 2018
Rietzler, Michael; Geiselhart, Florian; Frommel, Julian; Rukzio, Enrico
Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware
In Proc. of CHI 2018 (SIGCHI Conference on Human Factors in Computing Systems,
April 2018
Rogers, Katja; Colley, Mark; Lehr, David; Frommel, Julian; Walch, Marcel; Nacke, Lennart E.; Weber, Michael
KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Publisher: ACM, New York, NY, USA


Gugenheimer, Jan; Stemasov, Evgeny; Frommel, Julian; Rukzio, Enrico
ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users
In Proc. of CHI 2017 (SIGCHI Conference on Human Factors in Computing Systems),
May 2017
Frommel, Julian; Gugenheimer, Jan; Klein, David; Rukzio, Enrico; Weber, Michael
CanTouchThis: Examining the Effect of Physical Contact in a Mobile Multiplayer Game
In Proceedings of CHI EA '17 (CHI '17 Extended Abstracts on Human Factors in Computing Systems)
May 2017
Walch, Marcel; Frommel, Julian; Rogers, Katja; Schüssel, Felix; Hock, Philipp; Dobbelstein, David; Weber, Michael
Evaluating VR Driving Simulation from a Player Experience Perspective
CHI '17 Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM, New York, NY, USA
May 2017
Riemer, Valentin; Frommel, Julian; Layher, Georg; Neumann, Heiko; Schrader, Claudia
Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
Frontiers in Psychology, 8:1303
ISSN: 1664-1078
Frommel, Julian; Fahlbusch, Kim; Brich, Julia; Weber, Michael
The Effects of Context-Sensitive Tutorials in Virtual Reality Games
In Proc. of CHI PLAY 2017,
Schrader, Claudia; Brich, Julia; Frommel, Julian; Riemer, Valentin; Rogers, Katja
Rising to the Challenge: An Emotion-Driven Approach Towards Adaptivity
In Serious Games and Edutainment Applications - Ma, Minhua & Oikonomou, Andreas, editor, Volume 2
Chapter 1, page 3-28.
Publisher: Springer International Publishing,
Frommel, Julian; Sonntag, Sven; Weber, Michael
Effects of Controller-based Locomotion on Player Experience in a Virtual Reality Exploration Game
Proceedings of the 12th International Conference on the Foundations of Digital Games of FDG '17
page 30:1--30:6.
Publisher: ACM, New York, NY, USA
ISBN: 978-1-4503-5319-9
Lugrin, Birgit; Frommel, Julian; Andr, Elisabeth
Combining a Data-driven and a Theory-based Approach to Generate Culture-dependent Behaviours for Virtual Characters
In Colette Faucher, editor, Advances in Culturally-Aware Intelligent Systems and in Cross-Cultural Psychological Studies
Publisher: Springer,


Frommel, Julian; Rogers, Katja; Dreja, Thomas; Winterfeldt, Julian; Hunger, Christian; Bär, Maximilian; Weber, Michael
2084 - Safe New World: Designing Ubiquitous Interactions
Proceedings of CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play,
October 2016
Brich, Julia; Rogers, Katja; Frommel, Julian; Weidhaas, Martin; Brückner, Adrian; Mirabile, Sarah; Dorn, Tamara; Riemer, Valentin; Schrader, Claudia; Weber, Michael
LiverDefense: How to employ a Tower Defense game as a customisable research tool
The Visual Computer, 33(4):429-442
September 2016


Brich, Julia; Frommel, Julian; Rogers, Katja; Brückner, Adrian; Weidhaas, Martin; Dorn, Tamara; Mirabile, Sarah; Riemer, Valentin; Schrader, Claudia; Weber, Michael
LiverDefense: An Educational Tower Defense Game as an Evaluation Platform
Joint International Conference on Serious Games
page 186-190.
Publisher: Springer,
May 2015
Lugrin, Birgit; Frommel, Julian; André, Elisabeth
Modeling and Evaluating a Bayesian Network of Culture-dependent Behaviors
Culture and Computing
Publisher: IEEE,
Brich, Julia; Rogers, Katja; Frommel, Julian; Weidhaas, Martin; Brückner, Adrian; Mirabile, Sarah; Dorn, Tamara; Riemer, Valentin; Schrader, Claudia; Weber, Michael
LiverDefense: Using a Tower Defense Game as a Customisable Research Tool
Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on , page 1-8.
Rogers, Katja; Frommel, Julian; Breier, Larissa; Celik, Sinan; Kramer, Harry; Kreidel, Stefan; Brich, Julia; Riemer, Valentin; Schrader, Claudia
Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype
Intelligent Environments (IE), 2015 International Conference on , page 172--175.
Frommel, Julian; Rogers, Katja; Brich, Julia; Besserer, Daniel; Bradatsch, Leonard; Ortinau, Isabel; Schabenberger, Ramona; Riemer, Valentin; Schrader, Claudia; Weber, Michael
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play of CHI PLAY '15 , page 359--368.
Publisher: ACM, New York, NY, USA
ISBN: 978-1-4503-3466-2


Endrass, Birgit; Frommel, Julian; André, Elisabeth
A hybrid Approach to model a Bayesian Network of Culture-specific Behavior
Proceedings of the 2014 international conference on Autonomous agents and multi-agent systems , page 1395--1396.
International Foundation for Autonomous Agents and Multiagent Systems
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