M. Sc. Julian Frommel

Julian Frommel
M. Sc. Julian Frommel
Former Research Associate
        

Dr Julian Frommel

Julian Frommel joined the Institute of Media Informatics in October 2014. He studied Computer Science and Multimedia at Augsburg University and acquired his master degree with a master's thesis on "Learning Bayesian Networks From Multimodal Data to Control the Behaviour of Virtual Characters" at the Human-Centered Multimedia group of Prof. Dr. Elisabeth André. His current research interests revolve around novel interaction concepts for games and their influence on players. In specific he is interested in emotion-based game adaptivity, the assessment of the player state, interaction and game design of VR and AR games, as well as serious games.

Mr Frommel has left the institute in October 2019 after having concluded his phd thesis. We thank him for his excellent contributions and wish him all the best to his future career.

Research interests

  • Adaptivity in Games
  • Player Assessment
  • Emotion Recognition
  • Virtual Reality
  • Virtual Reality Games

Teaching

  • Exploration of Techniques for Procedural Content Generation of Levels in Serious Games (masters thesis)
  • Entwicklung eines Avatar Frameworks für Unity (Developing an Avatar Framework for Unity) (bachelors thesis)
  • The Categorization of Player Types (bachelors thesis)
  • Analyse von Bewegungsarten in der Virtual Reality (Analysis of Movement Methods in Virtual Reality) (bachelors thesis)
  • Examining the Influence of Game Events on Emotion (master's thesis)
  • Die Auswirkung von verschiedenen Varianten eines Tutorials in Virtual Reality auf das Spielerlebnis (The Influence of Different Tutorial Variants in Virtual Reality on Player Experience) (bachelor's thesis)

Projects

ShareVR is a proof-of-concept prototype using floor projection and mobile displays in combination with positional tracking to visualize the virtual world for the Non-HMD user, enabling them to interact with the HMD user and become part of the VR experience.

Read more...

Beer Routing – was developed as part of the project Game Design and Development: Professor Insanity attempts to improve the situation at his favourite bar. For this purpose, he teaches the waiter - i.e. the player - the Dijkstra algorithm and other routing strategies for optimal beer distribution.

Student team: Jonas Kraus, Matthias Mak, Philipp Speidel, Fabian Widmann

2084. Terrorism: under control. Work: performed by machines. Euro and dollar: collapsed. The only remaining currency: personal data.

That is the scenario of this pervasive game, developed as part of the Ubiquitous Computing project. Did you always want to experience the feeling of being shadowed in your everyday life? Do you want to test your ability to unobtrusively follow other players? This is your chance to experience the safe new world, where everybody spies on everyone.

Student team: Maximilian Baer, Thomas Dreja, Christian Hunger & Julian Winterfeldt

This project is funded by the Carl-Zeiss-Foundation and examines the areas of complex problem solving of players, as well as strategies and techniques for development thereof. The goal of this project is to develop an internationally visible centre for interdisciplinary serious games research at Ulm University that studies application oriented basic research on that topic.

Projectsite

Scientific Activities

ACM CHI (2016, 2017, 2018, 2019), ACM CHI PLAY (2016, 2017, 2018, 2019), ACM VRST (2017), ACM DIS (2018), IEEE VR (2019), ACM MobileHCI (2018), FDG (2017), DeLFI (2015)

ACM Transactions on Computer-Human Interaction, Applied Ergonomics und Behaviour & Information Technology

ACM CHI Late Breaking Work (2019), ACM CHI PLAY Work-in-Progress (2019), IEEE Conference on Games CoG: Game Interfaces and User Interaction, Short Papers, and Vision Papers (2019)

Publications

% % This file was created by the TYPO3 extension % publications % --- Timezone: CEST % Creation date: 2024-03-29 % Creation time: 10:31:04 % --- Number of references % 26 % @Article { chi19_frommel_streaming_workshop, author = {Frommel, Julian and Gugenheimer, Jan and Rogers, Katja}, title = {Opportunities and Challenges of Using Game Video Stream Data for Games Research}, year = {2019}, month = {5}, journal = {CHI 2019 All the (World Wide) Web’s A Stage: A Workshop on Live Streaming (Position Paper)}, file_url = {https://www.uni-ulm.de/fileadmin/website\_uni\_ulm/iui.inst.100/institut/mitarbeiterbereiche/frommel/Publications/CHI19\_StreamingWorkshop\_PositionPaper\_Frommel\_Opportunities\_cameraReady.pdf} } @Article { rogers2019ifvr, author = {Rogers, Katja and Funke, Jana and Frommel, Julian and Stamm, Sven and Weber, Michael}, title = {Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements}, year = {2019}, DOI = {10.1145/3290605.3300644}, journal = {CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019)} } @Inproceedings { Damen:2019:MIP:3290607.3312961, author = {Damen, Ida and Brehm, Maximilian and Bravo, Andrea and McClelland, John and Harde, Anouk and Frommel, Julian and Bernhaupt, Regina}, title = {MirrorMe: Increasing Prosocial Behaviour in Public Transport}, year = {2019}, isbn = {978-1-4503-5971-9}, DOI = {10.1145/3290607.3312961}, booktitle = {Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems}, publisher = {ACM}, address = {New York, NY, USA}, series = {CHI EA '19}, pages = {LBW1614:1--LBW1614:6}, keywords = {benevolent behaviour, empathy games, gamejam, mood induction, playful intervention, prosocial behaviour, public transport}, web_url = {http://doi.acm.org/10.1145/3290607.3312961} } @Article { Dreja:DemoVRSpinning2018, author = {Dreja, Thomas and Rietzler, Michael and Hirzle, Teresa and Gugenheimer, Jan and Frommel, Julian and Rukzio, Enrico}, title = {A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR}, year = {2018}, month = {10}, DOI = {10.1145/3266037.3271645}, journal = {In Adj. Proc. of UIST '18 (ACM Symposium on User Interface Software and Technology)}, web_url2 = {https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/vrspinning/}, file_url = {https://www.uni-ulm.de/fileadmin/website\_uni\_ulm/iui.inst.100/institut/Papers/Prof\_Rukzio/2018/Demo\_SpinVR\_2\_.pdf} } @Article { Rietzler:2018:VRSpinning, author = {Rietzler, Michael and Hirzle, Teresa and Gugenheimer, Jan and Frommel, Julian and Dreja, Thomas and Rukzio, Enrico}, title = {VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR}, year = {2018}, month = {6}, DOI = {10.1145/3196709.3196755}, journal = {In Proc. of DIS 2018 (ACM Conference on Designing Interactive Systems)}, web_url = {https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/vrspinning/}, web_url2 = {https://youtu.be/KzrtOPbr4t4}, file_url = {https://www.uni-ulm.de/fileadmin/website\_uni\_ulm/iui.inst.100/institut/Papers/Prof\_Rukzio/2018/SpinVR\_Small.compressed.pdf} } @Article { PseudoKinestheticFeedback, author = {Rietzler, Michael and Geiselhart, Florian and Frommel, Julian and Rukzio, Enrico}, title = {Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware}, year = {2018}, month = {4}, DOI = {10.1145/3173574.3174034}, journal = {In Proc. of CHI 2018 (SIGCHI Conference on Human Factors in Computing Systems}, web_url2 = {https://youtu.be/IMiHyTDCE4o}, file_url = {https://www.uni-ulm.de/fileadmin/website\_uni\_ulm/iui.inst.100/institut/mitarbeiterbereiche/rietzler/ConveyingThePerception.pdf} } @Article { 8446551, author = {Gugenheimer, Jan and Stemasov, Evgeny and Frommel, Julian and Rukzio, Enrico}, title = {A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users}, year = {2018}, month = {3}, DOI = {10.1109/VR.2018.8446551}, journal = {In Adj. Proc. of IEEE VR 2018 (2018 IEEE Conference on Virtual Reality and 3D User Interfaces)}, keywords = {DemoShareVR Resists Virtual reality Visualization Games Space exploration;Electronic mail;Aerospace electronics;Human-centered computing- Visualization- Visualization techniques- Treemaps;Human-centered computing-Visualization-Visualization design and evaluation methods}, file_url = {https://www.uni-ulm.de/fileadmin/website\_uni\_ulm/iui.inst.100/institut/Papers/Prof\_Rukzio/2018/IEEEVR\_DemoShareVR.pdf} } @Incollection { frommel2018edda, author = {Frommel, Julian and Fischbach, Fabian and Rogers, Katja and Weber, Michael}, title = {Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion}, year = {2018}, booktitle = {Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play}, journal = {Proceedings of CHI Play '18: The Annual Symposium on Computer-Human Interaction in Play}, publisher = {ACM}, address = {New York, NY, USA} } @Incollection { Rogers:2018:KickAR, author = {Rogers, Katja and Colley, Mark and Lehr, David and Frommel, Julian and Walch, Marcel and Nacke, Lennart E. and Weber, Michael}, title = {KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football}, year = {2018}, DOI = {10.1145/3173574.3173740}, booktitle = {Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems}, publisher = {ACM}, address = {New York, NY, USA}, event_name = {CHI '18}, web_url = {https://youtu.be/KWb6XK860eU} } @Article { frommel2018emodraw, author = {Frommel, Julian and Schrader, Claudia and Weber, Michael}, title = {Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance Features}, year = {2018}, journal = {Proceedings of CHI Play '18: The Annual Symposium on Computer-Human Interaction in Play} } @Article { shareVR, author = {Gugenheimer, Jan and Stemasov, Evgeny and Frommel, Julian and Rukzio, Enrico}, title = {ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users}, year = {2017}, month = {5}, DOI = {10.1145/3025453.3025683}, journal = {In Proc. of CHI 2017 (SIGCHI Conference on Human Factors in Computing Systems)}, keywords = {shareVR2017}, web_url = {https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/sharevr-enabling-co-located-experiences-for-virtual-reality-between-hmd-and-non-hmd-users/}, web_url2 = {https://youtu.be/Uc5fkTFMHr4}, file_url = {t3://file?uid=355655 - - \dqDownload pdf file.\dq} } @Conference { Walch2017EvaluatingVR, author = {Walch, Marcel and Frommel, Julian and Rogers, Katja and Sch\"{u}ssel, Felix and Hock, Philipp and Dobbelstein, David and Weber, Michael}, title = {Evaluating VR Driving Simulation from a Player Experience Perspective}, year = {2017}, month = {5}, DOI = {10.1145/3027063.3053202}, booktitle = {CHI '17 Extended Abstracts on Human Factors in Computing Systems}, publisher = {ACM}, address = {New York, NY, USA}, tags = {F3}, file_url = {https://www.uni-ulm.de/fileadmin/website\_uni\_ulm/iui.inst.100/institut/Papers/Prof\_Weber/2017/Walch2017Evaluating.pdf} } @Conference { 2017_CHI_Frommel_CanTouchThis, author = {Frommel, Julian and Gugenheimer, Jan and Klein, David and Rukzio, Enrico and Weber, Michael}, title = {CanTouchThis: Examining the Effect of Physical Contact in a Mobile Multiplayer Game}, year = {2017}, month = {5}, DOI = {10.1145/3027063.3053087}, booktitle = {In Proceedings of CHI EA '17 (CHI '17 Extended Abstracts on Human Factors in Computing Systems)}, file_url = {https://www.uni-ulm.de/fileadmin/website\_uni\_ulm/iui.inst.100/institut/Papers/Prof\_Weber/2017-CHI-Frommel-CanTouchThis.pdf} } @Incollection { Frommel:2017:ECL:3102071.3102082, author = {Frommel, Julian and Sonntag, Sven and Weber, Michael}, title = {Effects of Controller-based Locomotion on Player Experience in a Virtual Reality Exploration Game}, year = {2017}, isbn = {978-1-4503-5319-9}, DOI = {10.1145/3102071.3102082}, booktitle = {Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG '17)}, publisher = {ACM}, address = {New York, NY, USA}, pages = {30:1--30:6}, keywords = {game, locomotion, player experience, virtual reality}, web_url = {http://doi.acm.org/10.1145/3102071.3102082}, file_url = {file:317409} } @Incollection { Lugrin2017, author = {Lugrin, Birgit and Frommel, Julian and Andr\'{e}, Elisabeth}, title = {Combining a Data-driven and a Theory-based Approach to Generate Culture-dependent Behaviours for Virtual Characters}, type = {Publication}, year = {2017}, booktitle = {Advances in Culturally-Aware Intelligent Systems and in Cross-Cultural Psychological Studies}, publisher = {Springer}, editor = {Colette Faucher} } @Article { 10.3389/fpsyg.2017.01303, author = {Riemer, Valentin and Frommel, Julian and Layher, Georg and Neumann, Heiko and Schrader, Claudia}, title = {Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning}, abstract = {The importance of emotions experienced by learners during their interaction with multimedia learning systems, such as serious games, underscores the need to identify sources of information that allow the recognition of learners’ emotional experience without interrupting the learning process. Bodily expression is gaining in attention as one of these sources of information. However, to date, the question of how bodily expression can convey different emotions has largely been addressed in research relying on acted emotion displays. Following a more contextualized approach, the present study aims to identify features of bodily expression (i.e., posture and activity of the upper body and the head) that relate to genuine emotional experience during interaction with a serious game. In a multimethod approach, 70 undergraduates played a serious game relating to financial education while their bodily expression was captured using an off-the-shelf depth-image sensor (Microsoft Kinect). In addition, self-reports of experienced enjoyment, boredom, and frustration were collected repeatedly during gameplay, to address the dynamic changes in emotions occurring in educational tasks. Results showed that, firstly, the intensities of all emotions indeed changed significantly over the course of the game. Secondly, by using generalized estimating equations, distinct features of bodily expression could be identified as significant indicators for each emotion under investigation. A participant keeping their head more turned to the right was positively related to frustration being experienced, whereas keeping their head more turned to the left was positively related to enjoyment. Furthermore, having their upper body positioned more closely to the gaming screen was also positively related to frustration. Finally, increased activity of a participant’s head emerged as a significant indicator of boredom being experienced. These results confirm the value of bodily expression as an indicator of emotional experience in multimedia learning systems. Furthermore, the findings may guide developers of emotion recognition procedures by focusing on the identified features of bodily expression.}, year = {2017}, issn = {1664-1078}, DOI = {10.3389/fpsyg.2017.01303}, journal = {Frontiers in Psychology}, volume = {8}, pages = {1303}, web_url = {http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01303} } @Inbook { schrader2017rising, author = {Schrader, Claudia and Brich, Julia and Frommel, Julian and Riemer, Valentin and Rogers, Katja}, title = {Rising to the Challenge: An Emotion-Driven Approach Towards Adaptivity}, year = {2017}, DOI = {10.1007/978-3-319-51645-5\_1}, volume = {2}, publisher = {Springer International Publishing}, chapter = {1}, editor = {Serious Games and Edutainment Applications - Ma, Minhua \\& Oikonomou, Andreas}, pages = {3-28} } @Article { frommel2017contexttutorials, author = {Frommel, Julian and Fahlbusch, Kim and Brich, Julia and Weber, Michael}, title = {The Effects of Context-Sensitive Tutorials in Virtual Reality Games}, year = {2017}, journal = {Proceedings of CHI Play '17: The Annual Symposium on Computer-Human Interaction in Play} } @Article { FrommelRDWHBW2016, author = {Frommel, Julian and Rogers, Katja and Dreja, Thomas and Winterfeldt, Julian and Hunger, Christian and B\"{a}r, Maximilian and Weber, Michael}, title = {2084 - Safe New World: Designing Ubiquitous Interactions}, year = {2016}, month = {10}, journal = {Proceedings of CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play}, file_url = {file:232781} } @Article { brich2016liverdefense, author = {Brich, Julia and Rogers, Katja and Frommel, Julian and Weidhaas, Martin and Br\"{u}ckner, Adrian and Mirabile, Sarah and Dorn, Tamara and Riemer, Valentin and Schrader, Claudia and Weber, Michael}, title = {LiverDefense: How to employ a Tower Defense game as a customisable research tool}, year = {2016}, month = {9}, DOI = {10.1007/s00371-016-1314-0}, journal = {The Visual Computer}, volume = {33}, publisher = {Springer}, pages = {429-442}, number = {4}, web_url = {http://link.springer.com/article/10.1007/s00371-016-1314-0} } @Incollection { brich2015liverdefense, author = {Brich, Julia and Frommel, Julian and Rogers, Katja and Br\"{u}ckner, Adrian and Weidhaas, Martin and Dorn, Tamara and Mirabile, Sarah and Riemer, Valentin and Schrader, Claudia and Weber, Michael}, title = {LiverDefense: An Educational Tower Defense Game as an Evaluation Platform}, year = {2015}, month = {5}, day = {28}, DOI = {10.1007/978-3-319-19126-3\_17}, booktitle = {Joint International Conference on Serious Games}, publisher = {Springer}, pages = {186-190}, web_url = {http://link.springer.com/chapter/10.1007/978-3-319-19126-3\_17} } @Inproceedings { Frommel:2015:IQM:2793107.2793130, author = {Frommel, Julian and Rogers, Katja and Brich, Julia and Besserer, Daniel and Bradatsch, Leonard and Ortinau, Isabel and Schabenberger, Ramona and Riemer, Valentin and Schrader, Claudia and Weber, Michael}, title = {Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition}, year = {2015}, isbn = {978-1-4503-3466-2}, DOI = {10.1145/2793107.2793130}, booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play}, publisher = {ACM}, address = {New York, NY, USA}, series = {CHI PLAY '15}, pages = {359--368}, web_url = {http://doi.acm.org/10.1145/2793107.2793130}, file_url = {file:232782} } @Inproceedings { 7295779, author = {Brich, Julia and Rogers, Katja and Frommel, Julian and Weidhaas, Martin and Br\"{u}ckner, Adrian and Mirabile, Sarah and Dorn, Tamara and Riemer, Valentin and Schrader, Claudia and Weber, Michael}, title = {LiverDefense: Using a Tower Defense Game as a Customisable Research Tool}, year = {2015}, DOI = {10.1109/VS-GAMES.2015.7295779 }, booktitle = {7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)}, pages = {1-8}, event_place = {Sk\"{o}vde, Sweden}, file_url = {http://doi.acm.org/10.1109/VS-GAMES.2015.7295779 } } @Inproceedings { rogers2015mobile, author = {Rogers, Katja and Frommel, Julian and Breier, Larissa and Celik, Sinan and Kramer, Harry and Kreidel, Stefan and Brich, Julia and Riemer, Valentin and Schrader, Claudia}, title = {Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype}, year = {2015}, organization = {IEEE}, booktitle = {International Conference on Intelligent Environments (IE)}, pages = {172--175}, file_url = {file:232785} } @Inproceedings { Lugrin2015, author = {Lugrin, Birgit and Frommel, Julian and Andr\'{e}, Elisabeth}, title = {Modeling and Evaluating a Bayesian Network of Culture-dependent Behaviors}, year = {2015}, booktitle = {Culture and Computing}, publisher = {IEEE}, file_url = {file:232784}, note = {(winner of the best paper award)} } @Inproceedings { endrass2014hybrid, author = {Endrass, Birgit and Frommel, Julian and Andr\'{e}, Elisabeth}, title = {A hybrid Approach to model a Bayesian Network of Culture-specific Behavior}, year = {2014}, organization = {International Foundation for Autonomous Agents and Multiagent Systems}, booktitle = {Proceedings of the 2014 International Conference on Autonomous Agents and Multi-Agent Systems}, pages = {1395--1396} }