Bachelor- & Masterarbeiten im Bereich Mensch-Computer-Interaktion

Wir bieten Abschlussarbeiten für Bachelor- und Masterstudenten in den Studiengängen Medieninformatik, Informatik, Software Engineering und Cognitive Systems an.

Auf dieser Seite befindet sich eine Auswahl aktueller Themenvorschläge für solche Arbeiten, Studenten dürfen aber auch ihre eigenen Themenvorschläge nach Absprache einbringen.

Bei Interesse empfehlen wir daher, direkt einen Mitarbeiter der Forschungsgruppe zu kontaktieren.

Für weitere Fragen zu Abschlussarbeiten, finden Sie hier eine FAQ Seite.

Details zu offenen Abschlussarbeiten

Human-Machine Co-Design: Collaborative Personal Fabrication and Creation

Supervisor: Evgeny Stemasov

Level: Bachelor & Master

Description:  The aim of this thesis is research and development of interactive design and fabrication methods, where a user collaborates with a machine in a design or fabrication process, instead of using it as a passive tool. The tool itself then interferes with the process and actively influences it. This includes analysis of existing research, specification of new concepts, their implementation and evaluation in either soft- or hardware.

Based on the graduate level (Bachelor, Master) and interest, the scope of the thesis is adapted.

The 3D Printer as a Workbench: Interactive In-Place Fabrication

Supervisor: Evgeny Stemasov

Level: Bachelor & Master

Description: Unlike traditional craft and fabrication methods, the design of a 3D-printed part is fully disconnected from its fabrication. In the future, interactive design and fabrication of objects may happen directly at or inside the 3D-printer. Goals of theses in this area cover the development of new, interactive fabrication methods. This includes analysis of existing research, specification of new concepts, their implementation and evaluation.

Based on the graduate level (Bachelor, Master) and interest, the scope of the thesis is adapted.

Augmenting and Amplifying Human Sensory Abilities with Interactive Devices

Supervisor: Evgeny Stemasov

Level: Bachelor & Master

Description: Sensors are able to grasp dimensions (magnetism, polarization) or ranges (ultrasound) of modalities that humans can not. Human-machine symbiosis with body-worn sensors can be used to amplify touch, vision, hearing or taste. Goals of theses in this area may include the development of hardware prototypes, their evaluation, paired with research of related work and ethical considerations.

Based on the graduate level (Bachelor, Master) and interest, the scope of the thesis is adapted.

Tailoring for Everyone: Adapting Physical Tools with the Help of Personal Fabrication

Supervisor: Evgeny Stemasov

Level: Bachelor & Master

Description: While we often adapt our digital tools (e.g. shortcuts, color schemes), we rarely adapt and change our physical tools. A goal of theses in this area revolves around improving the process of personal fabrication for real-world objects. This includes determining requirements (aesthetic, ergonomic, functional), designing parts to be created and fabricating them. Software that improves scanning/design or hardware that improves fabrication can both be the focus of theses in this area.

Based on the graduate level (Bachelor, Master) and interest, the scope of the thesis is adapted.

Tangible Methods for Formative Prototyping and Fabrication

Supervisor: Evgeny Stemasov

Level: Bachelor & Master

Description: Formative fabrication adds the dimension of deformation do fabrication, as is usual in clay modelling. The process then benefits from the users’ dexterity, tangible understanding of the design and the haptic consequences it may have. Goals of theses in this area cover the development of new, interactive fabrication methods that directly involve the user in modelling or altering geometry. Instead of interacting with software, they interact with the material itself and are supported by an interactive system. A thesis includes related work research, new concepts, their implementation and evaluation.

Based on the graduate level (Bachelor, Master) and interest, the scope of the thesis is adapted.

Information Needs in Highly Automated Driving

Supervisor: Mark Colley

Level: Bachelor & Master

The aim of this thesis is to investigate which information needs there are in the case of highly automated driving when no actual involvement of the human driver is needed. A related work research should be conducted and interdisciplinary, learning psychological, didactic and information science approaches should be considered.

A virtual reality prototype should be designed and implemented that investigates several of these aspects. Finally, the defined hypothesis should be evaluated by conducting a study.

Based on bachelor/master level the scope is adapted.

External Communication in Highly Automated Driving

Supervisor: Mark Colley

Level: Bachelor & Master

Description:

The aim of this thesis is to investigate what kind of information should be provided to the external participant in such a socio-technical system and how to do this. A related work research should be conducted and interdisciplinary, learning psychological, didactic and information science approaches should be considered.

A virtual reality prototype should be designed and implemented that investigates several of these aspects. Finally, the defined hypothesis should be evaluated by conducting a study. Based on bachelor/master level the scope is adapted.

Catching Pedestrian’s Attention

Supervisor: Mark Colley

Level: Bachelor & Master

Description: The aim of this thesis is to investigate how to catch the attention of a pedestrian that is currently being distracted (headphones, smartphone, taking photos,...). A related work research should be conducted and interdisciplinary, learning psychological, didactic and information science approaches should be considered.Aprototype should be designed and implemented that investigates several of these aspects. Finally, the defined hypothesis should be evaluated by conducting a study.
Based on bachelor/master level the scope is adapted.

Augmented and Virtual Reality in Education

Supervisor: Tobias Drey

Level: Bachelor & Master

Description: The aim of this thesis is to investigate how much virtuality is appropriate for students and in which scenarios AR/VR can provide cognitive as well as motivational benefits. A related work research should be conducted and interdisciplinary, learning psychological, didactic and information science approaches should be considered.
An education prototype should be designed and implemented that investigates several of these aspects. Finally, the defined hypothesis should be evaluated by conducting a study.
Based on bachelor/master level the scope is adapted.

Tinker Augmented and Virtual Reality

Supervisor: Tobias Drey

Level: Bachelor & Master

Description: The aim of this thesis is to investigate how lecturers can tinker AR/VR content. It could be possible to paint, use modeling clay or scan real objects to easily create virtual environments. A related work research should be conducted to investigate state of the art. Furthermore, an authoring software prototype should be created based on designed tinker techniques. This prototype can be evaluated by conducting a study.
Based on bachelor/master level the scope is adapted.

Multimodal Messenger - Receiver-centered communication

Betreuer: Gabriel Haas

Level: Bachelor & Master

Beschreibung: Im Rahmen dieser Arbeit soll ein Multimodaler Messenger prototypisch implementiert werden. Dieser soll es dem Empfänger von Nachrichten ermöglichen, die Modalität (Text, Sprache, ...) zu wählen, welche zu seinem Nutzungskontext am besten passt. Die Akzeptanz und Anwendungsmöglichkeiten eines solchen Messenger sollen evaluiert werden.

Mobile Auditory Augmented Reality - Voice Interfaces in the wild

Betreuer: Gabriel Haas

Level: Bachelor & Master

Beschreibung: Durch die fortschreitende Miniaturisierung von CPU, Speicher und weiteren elektronischen Bauteilen ist man zukünftig in der Lage einen ganzen Rechner im Ohr zu tragen. Das hat vielfältige Vorteile: Informationen können dem Nutzer jederzeit von der Außenwelt unbemerkt zugänglich gemacht werden, eine Sprachschnittstelle ist permanent verfügbar und somit ist auch eine Kommunikation mit persönlichen Kontakten möglich.

Mouthing during messaging - Emotional chatting with smartphones

Betreuer: Gabriel Haas

Level: Bachelor & Master

Beschreibung: Während dem Schreiben von Nachrichten, kann bei vielen Personen sogenanntes „mouthing“ beobachtet werden. Dabei werden geschriebene Worte stumm mitgesprochen. Ähnliches passiert auch beim Lesen von Nachrichten. Der Empfänger einer Nachricht zeigt unbewusst seine Emotionen und grinst z.B. in sein Smartphone.

Relating Pupil Dilation to Lighting Conditions in VR

Supervisor: Teresa Hirzle

Level: Bachelor & Master

Description: To investigate pupil dilation and its influence factors in real world scenarios it is crucial to be able to recognize those different factors and quantify their influence on pupil size. The strongest influence factor is light. Therefore, the aim of this thesis is to build a model that relates lighting conditions to pupil dilation using a virtual reality (VR) headset, as lighting conditions are easier to control in VR. Depending on bachelor/master level the thesis can be expanded to include more factors.

Applications of Eye Vergence for HCI

Supervisor: Teresa Hirzle

Level: Bachelor & Master

Description: The aim of this thesis is an extensive/broad literature research to find and evaluate possible interaction scenarios for eye vergence movements for eye-based HCI. Additionally, depending on bachelor/master level, example applications that use eye vergence, e.g. as explicit input modality or passive indicator for attentive user interfaces, have to be developed and implemented.

Comparing Gaze Behaviour in the Real World with AR/VR

Supervisor: Teresa Hirzle

Level: Bachelor & Master

Description: The aim of this thesis is to compare and evaluate different eye measures in the real world and in augmented and/or virtual reality. For this several studies have to be conducted. Based on the results and on bachelor/master level certain guidelines and/or example applica-tions how to successfully use eye tracking for interaction in AR/VR have to be developed.

Recognizing Player States Based on Eye Movements

Supervisor: Teresa Hirzle

Level: Bachelor & Master

Description: The aim of this thesis is to collect eye movement data of e.g. online gaming users and evaluate if certain player states (e.g. winning/losing) can be recognized based on eye behaviour. Based on the results and bachelor/master level, applications how this informa-tion can be used for building atten-tive user interfaces, have to be developed and implemented.

R/C Wheelchair

Supervisor: Philipp Hock

Level: Bachelor

Description:

In this thesis an electrical wheelchair should be modified to be controlled remotely over wifi. You will work using 3D printers, Arduinos, Raspberry Pis and of course an electrical wheelchair.  Goal of this thesis is to implement and technically evaluate the R/C Wheelchair.