The following courses refer to the applied subject courses of the study programme media informatics.

The enumeration follows an alphabetic logic. Please observe that some applied subject courses are only part of the bachelor's programme, others of the master's programme. No course in which you have qualified at the bachelor level is to be chosen at the master level.

Applied Subject Course: Computer Graphics

Qualification

Applied Subject
(B.Sc. MI und M.Sc. MI)

746 39/146 39

Content

The course gives the opportunity to start projects to solve challenges in the area of computer graphics. It aims at creating an executable prototipical system.

Process

The project work starts after a first phase of topic precisioning. First, you have to become familiar with the releveant theoretic contributions. Then you will frame the implementation itself and document your goals as to:

  • topic determination
  • literature research
  • conceptualisation
  • technical basis
  • concept of the architecture

The successful implementation has then to be documented by a general project documentation, a project website, a short demo video, and meaningful screenshots.

Examples

To become familiar with some implementations and project results, please take a look at:

  1. Current and finished research projects of the research group Visual Computing
  2. List of theses of the research group Visual Computing.

Applied Subject Course: Data Visualization

Qualification

Applied Subject
(B.Sc. MI und M.Sc. MI)

746 51/146 51

Content

The course serves as a framework to solve research and applications problems in the area of data visualisation. It aims at creating a functioning, prototypical system.

Process

he project work starts after a first phase of topic precisioning. First, you have to become familiar with the releveant theoretic contributions. Then you will frame the implementation itself and document your goals as to:

  • topic determination
  • literature research
  • conceptualisation
  • technical basis
  • concept of the architecture

The successful implementation has then to be documented by a general project documentation, a project website, a short demo video, and meaningful screenshots.

Examples

To become familiar with some implementations and project results, please take a look at:

  1. Current and finished research projects of the research group Visual Computing
  2. List of theses of the research group Visual Computing.

Applied Subject Course: Design Thinking

Qualification

Applied Subject
(M.Sc. MI)

719 12/150 37
719 13/150 38

Content

This course serves as a framework to learn about the process of design thinking throughout a project process. It aims at enhancing and developing novel interaction techniques. In the end, you will create a functioning, prototypical system and evaluate it.

Process

The projects starts of with an introduction in design thinking and related methods. We will also present contemporary technologies and let you experience in their application.

Design Thinking encompasses the following stages:

  • Empathize
  • Define
  • Ideate
  • Prototype
  • Test

The project should result in a project website and short project demo video.

Examples

Current examples of application topics can be drawn form the

 

 

current and concludes research projects of the research group human computer inter-action.

 

A range of possible research topics will be presented each semester during the initial meeting.

Applied Subject Course: Interactive Story Telling and Multimedia Production

Qualification

Applied Subject Course
(B.Sc. MI)

746 66/146 66

Content

The applied subject course Interactive Story Telling/Multimedia Production answers to the tendency, that multi media production nowadays has to offer an integral concept for several media. Content has to be presented in several formats. The course thus conveys basic knowledge to integral conception and production of innovative media formats. Studends will acquire important interface competences by pushing forward creative design approaches and an exemplary implementation by means of contemporary technological solutions.

Process

The first semester will be dedicated to catch up with the theoretic and artisanal foundations of media production. Small exercise project work will help explore a variety of methods and technologies (including compelling innovations) and open up possible fields of application in the communication context.

Agenda:

  • Introduction and definition
  • Project organisation and planning
  • Conception and development of a story board
  • Navigation and interaction concepts
  • Basics about photography, audio, and video
  • Post production of video and audio
  • Image processing
  • Inter active design and user experience design
  • New technologies, such as 360° video, drone camera, plenoptic camera

Examples

Basic types of examples will be exhibited during the initial meeting.

A portfolio of project results - not only in the scope of this applied subject - is presented in the rubric Streiflicht (raking light), a competition which sheds light on successful and colorful projects in the area of media informatics each year.

Multimedia Production

Applied Subject Course: Interactive Systems

Qualification

Applied Subject
(B.Sc. MI)

708 38/126 87
708 38/126 88

Aims

The students are apt to plan and carry out project oriented work to develop interactive systems. They are familiar with theory and practice about interactive systems as well was with methods to design and implement user interfaces of interactive systems. The students are also put into position to present and document their project results convincingly.

Process

During the first semester, we will give a quick overview of the state of the art of User Centered Design and IxD Patterns. We will introduce topics with direct reference to redesign projects. The students will  prepare short presentations to explore and discuss subject related questions and techniques and thus prepare a common ground to the project work in the second semester.

The part Interactive Systems II (summer term) consists of a groupwise carried out project conceptualising and prototypically implementing interaction concepts.

The course is conceived as a problem centered project course which strongly relies on cooperative student teams.

Examples

Basic types of examples will be presented during the initial meeting.

Fields of applications will be sorted out during the first stage of the project. Goals typically are:

  • Location and organisation of information in linked information spaces
  • Organisation of knowledge in hyper media systems
  • Natural inter-action (NUI)
  • Tangible and gestural user interfaces
  • Game design
  • Innovative and/or experimental inter action concepts
  • AR/VR applications

A portfolio of project results - not only in the scope of this applied subject - is presented in the rubric Streiflicht (raking light), a competition which sheds light on successful and colorful projects in the area of media informatics each year.

Applied Subject Course: Interactive Information Design

Qualification

Applied Subject
(B.Sc. MI)

742 43/142 43

Aims of the course

The students will have acquired the following knowledge:

  • knowledge of the theory and history of information design and data visualisation
  • ability to analyse information and data graphs and to critically evaluate structures
  • knowledge of different topologies
  • knowledge about forgery, abuse, and manipulation in information visualisation
  • knowledge how to interpret complex data
  • deepening of design competences (annotation, color, typography)
  • ability to conceptualise, design, and develop static, dynamic, and interactive data visualisations
  • ability to apply essential principles of user interface design
  • ability to implement interactive prototypes of information and data representation

Process

The students will first get to know the fundamentals and methods of information and data visualisation from the point of view of information design. We focus on the grafic processing of komplex topics, situations, and facts such that they can be effortlessly understood or interpreted in a short time. The creative and interactive visualisation can be based on the recording and analysis of simply gathered or complex available information. We also take care as to avoid forgery, abuse, and manipulation and will obtain processoral tools as to check for these issues.

The students will broaden and deepen their designs skills, based on the lecture course Grundlagen der Gestaltung I+II, throughout small exercises and short projects. They will learn to use analogue and digital tools to frame simple and aup to complex interactive visualisations in small teams. Finally, these teams will design, implement, present, and document an executable interactive prototype.

Examples

Basic types of examples will be presented during the initial meeting.

A portfolio of project results - not only in the scope of this applied subject - is presented in the rubric Streiflicht (raking light), a competition which sheds light on successful and colorful projects in the area of media informatics each year.

Applied Subject Course: Mensch-Computer-Interaktion

Qualification

Media Informatics

Applied Subject
(B.Sc. MI or M.Sc. MI)

718 77/128 49
718 77/130 84

Software Engineering

Project of Application
(B.Sc. SE)

718 77/128 49
718 77/130 84

Content

This course serves as a framework to carry out comprehensive projects linked to research topics of human computer inter-action. They are to be theoretically substantiated, well planed, carried out in small teams of students, and finally documented and presented - empiricl research at its best.

Process

In the first part of the course, we will give a general introduction to project work. Then, small teams of students will independently chose and elaborate a project topic related to human computer inter-action which is based on existing work and literature. The teams are to outline an entire project and document it as a project proposal.

The following steps are to be taken during this first phase:

  • topic selection
  • literature research and related work
  • concept design
  • planing of user evaluation
  • evaluation of possible technologies
  • familiarize with technical foundations
  • concept of an architecture
  • first prototype
  • procurement of required hard- or software
  • precise planning of the following project stages

The second part of the course (Human Computer Inter-Action II) is consecrated to the implementation and evaluation of the conceived technical applications. The project results will be presented and discussed in public, but also have to be documented to ascertain the transfer of knowledge.

Examples

You may get a first impression from visiting the current and concluded research projects of the research group human computer interaction. Typical areas of research are:

  • Driver Vehicle Interaction in Automated Driving
  • Mobile / Nomadic Virtual Reality
  • Wearable Interaction Techniques
  • Mobile Assistive Systems
  • Augmented and Virtual Reality in Education

A portfolio of project results - not only in the scope of this applied subject - is presented in the rubric Streiflicht (raking light), a competition which sheds light on successful and colorful projects in the area of media informatics each year.

Applied Subject Course: Sketching with Hardware

Qualification

Applied Subject
(B.Sc. MI or M.Sc. MI)

75077/15077 (Part 1)
75078/15078 (Part 2)

Content

The course aims at introducing the variety of techniques and tools which allow for autonomously developing hardware centred prototypes of interactive systems. The acquired knowledge will then be used to carry out a topic-related project, leading to practical experiences in the fields of hardware related development as well as project management skills.

Examples

You may get a first impression from visiting the current and concluded research projects of the research group human computer interaction.

A portfolio of project results - not only in the scope of this applied subject - is presented in the rubric Streiflicht (raking light), a competition which sheds light on successful and colorful projects in the area of media informatics each year.