The following lecture courses form the basis for the bachelor's study programme in media informatics at Ulm University. The courses may as well be part of other study programmes.

The following enumeration follows the ideal sequence of courses of the study programme.

Foundations of Design Principles I

Qualification

Mandatory Module (B.Sc. MI)

720 25/103 22

Aims

The students are to be put into the position to apply basic design elements. They master the creative means of typography and dramatic composition. They are also able to evaluate existing systems on the basis of the provided knowledge of preception theory and media sciences.

The course discusses essential methods to systematic form finding based on planned, plausible and/or serial processes, such as exercises in composition, testing of parameters and qualities, lineare, uni- or twodimensional transformations, rastering systems, symmetric operations, exercises in animation amongst others.

Content

  • Basic elements of visual design: circle, square, triangle
  • Point, line plane - space, time, colour
  • Structural qualities and formal possibilities of the basic elements
  • Typography: function, legibility, possibilities of expression
  • Dramatic structuring: language and possibilities of the the medium full-motion
  • History of design
  • Theory of perception
  • Media sciences

Foundations of Design Principles II

Qualification

Mandatory Module (B.Sc. MI)

720 26/107 94

Aims

The students are able to visually interpret the character of an auditive event and to design self-explanatory, easily comprehensible grafic interactive user interfaces. More complexe tasks can be solved by means of systematic design methods.

Content

  • Discussion of design related questions
  • Exercises about visually interpreting of auditive events
  • Exercises to sreen typography
  • Development of a time based audio visual dramaturgy
  • Scheming of user interfaces for inter-active systems
  • Functional and formal aestetic design practice
  • Systematic design methods

Foundations of human-machine interaction

Classification

Cognitive Systems (FSPO 2014/17)

  • M.Sc.

See description of module 'Fundamentals of Human Machine Interaction' via HIS/Studium

Objectives (Kopie 1)

The students will get to know basic concepts howto design interactive systems such as software systems in particular.

We will discuss aspects of perception and concepts of cognitive sciences, analyse techniques of different generations of interaction metaphors, and apply different formal methods of notation and analysis of interaction mechanisms. The student will be able to evaluate existing solutions and develop new approaches to human machine interfaces.

Contents

1. Introduction
2. Cognition and action
4. Perception and navigation
5. Emotion and social interaction
6. Motor functions
7. Paradigms and metaphors
8. Technical parameters
9. Input devices
10. Interaction styles
11. Cognitive models

Digital Media

Qualification

Media Informatics (FPSO 2014/17)

  • B.Sc., Medial Informatics

Communications technology (FSPO 2014/2017)

  • M.Sc., Optional module


720 24/107 94

Objectives

The participant will have learnt about basic concepts of processing, storeing, presentation, and communication of media data via computer based systems. The students are able to use and implement the most relevant algorithms related to different media types. They are competent to analyse and evaluate the advantages and disadvantages of selected methods.

Content

  • Basics: digital representation, capacity requirements of digital media, encoding, and compression
  • Text: Fonts and alphabets, standards of encoding, font styles, advanced text representation
  • Graphics: 2D forms and operations/animation, 3D forms and operations/realism
  • Images: image compression, image processing
  • Video: analogue video, digital video, video compression
  • Audio: physical and physiological basics, audio encoding and compression, representation of music