Prof. Dr. Timo Ropinski
The students will get to know basic concepts and algorithms of computer graphics. They will be able to fruitfully adopt them to their own graphic applications. This includes polygonal models, texturing, and illumination techniques. Furthermore, all conceptual phases of the rendering pipeline as fundamental steps to image synthesis will be trained. Thus, the students will have the means to apply on CPU and GPU widely used graphics algorithms.
The lecture introduces basic concepts of realtime computer graphics as it is used e.g. in computer games. We focus on the rendering pipeline as a conceptual foundation of modern systems to image synthesis. The considered algorithms will be introduced and discussed in theory first. A selection of algorithms will also applied in practice during the exercises. The application uses C/C++ combined with the graphics API OpenGL.
The following issues are dealt with in particular:
The exercise hours will take place throughout the semester as an integrated part of the lecture. During the exercises we also arrange a rendering contest where students can implement a project.
The lecture is organised as 3 lecture + 1 exercise units per week.
|Date||Tuesday, 14 - 16 cet|
|Friday, 10 - 12 cet|
Each second Friday will be used for the exercises.
(FSPO22) B.Sc. Compulsory Area: Media Informatics
(FSPO21) B.Sc. Main Subject; M.Sc. Media Informatics
(FSPO21) M.Sc., PCS
(FSPO22) B.Sc. Compulsory Elective Area
(FSPO21) B.Sc. Main Subject, M.Sc. PCS
Communications and Computer Engineering
(FSPO17) M.Sc. Vertiefungsmodule Informationssystemtechnik (Informatik)
(FSPO19) B.Sc. Compulsory Electives CSE
(FSPO22) B.Sc. Compulsory Elective Aria: Special Subject
(FSPO21) B.Sc. Main Subject; M.Sc. PCS
Modul: 745 97
Exam: 145 97