Dr. rer. nat. Philipp Hock

Philipp Hock joined the Human Factors department in May 2015. Prior to that, he was a student at the Ulm University since 2008 in the field of media informatics and received his PhD in 2021 with the topic
Persuasive Strategies to Increase Traffic Safety in Automated Driving.




Philipp Hock
Research Assistant

Philipp Hock
☎ +49-(0)731/50 26508
℻ +49-(0)731/50 31749
Π 41.01.103

Consultation hours
on appointment

Research interests

  • Persuasive Technologien
  • Autonomes Fahren
  • Mensch-Roboter Interaktion
  • Virtual Reality


  • Research Trends in Media Informatics (Seminar: MedienInformatik)
  • Kommunikation wissenschaftlicher Ergebnisse (Seminar: Psychologie)
  • User Interface Software Technology (Vorlesung/Übung: MedienInformatik
  • Driver-Vehicle Interaction (FOV: Psychologie)
  • Human-Computer Interaction (Projekt: Medieninformatik)
  • Audi-AppChallenge (Individualprojekt: Medieninformatik)
  • Human-Robot Interaction (Seminar)

If you are interested in writing a thesis, please send me an email or drop by my office.

Projects (excerpt)

The goal of the project SEMULIN (Self-supporting Multimodal Interaction) is the development of a self-supporting, natural and consistent human-machine interface for automated driving vehicles by means of multimodal input and output concepts.

In cooperation with Elektrobit Automotive GmbH (project lead), audEERING GmbH, Eesy Innovation GmbH, Fraunhofer Institute for Integrated Circuits, Infineon Technologies AG, University of Ulm, and the associated partner Mercedes-Benz AG, novel interaction concepts are developed considering multimodal input and output concepts.


CarVR enables virtual reality entertainmen in moving vehicles. We enhance the VR experience by matching kinesthetic forces of the car movements to the VR experience.

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CarVR: Enabling In-Car Virtual Reality Entertainment

Carvatar was built to increase trust in automation through social cues. The prototype can imitate human behavior, such as a humanoid gaze behavior or by calling attention to specific situations. The avatar can be used to establish a cooperative communication between driver and vehicle. 

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Belt is a novel unobtrusive input device for wearable displays that incorporates a touch surface encircling the user’s hip. The wide input space is leveraged for a horizontal spatial mapping of quickly accessible information and applications. We discuss social implications and interaction capabilities for unobtrusive touch input and present our hardware implementation and a set of applications that benefit from the quick access time.

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Belt: An Unobtrusive Touch Input Device for Head-worn Displays


Publications in Google Scholar.