M.Sc. Philipp Hock

Philipp Hock joined the Human Factors department in May 2015. Before, he was a student at Ulm University.

Philipp holds a M.Sc. in Media Informatics (2015) from the Ulm University.




Philipp Hock
Research Assistant

Philipp Hock
☎ +49-(0)731/50 26508
℻ +49-(0)731/50 31749
Π 41.01.103

Consultation hours
on appointment

Research interests

  • Persuasive Technology
  • Autonomous Driving
  • Augmented Reality
  • Wearable devices
  • Ubiquitous Computing
  • Scripting languages
  • Webtechnologies
  • machine-oriented programming
  • IT security


  • Lectures, Projects, Seminars

    • Research Trends in Media Informatics (Seminar: MedienInformatik)
    • Kommunikation wissenschaftlicher Ergebnisse (Seminar: Psychologie)
    • User Interface Software Technology (Vorlesung/Übung: MedienInformatik
    • Driver-Vehicle Interaction (FOV: Psychologie)
    • Human-Computer Interaction (Projekt: Medieninformatik)
    • Audi-AppChallenge (Individualprojekt: Medieninformatik)

  • Supervised Theses

    • Implementation and Evaluation of an In-Car Entertainment Application for Virtual Reality, Sebastian Benedikter, 2016, Medieninformatik.
    • Eine empirische Untersuchung zum Einfluss eines virtuellen Beifahrers auf die Aufrechterhaltung der Automation in riskanten Überholsituationen, Nina Lang, 2016, Psychologie.
    • Empirische Untersuchung zur Wirkung unterschiedlicher Anreize auf Fahrsituationen, Raul Degenhart, 2016, Psychologie.
  • Open thesis topics

    If you are interested in writing a thesis, please send me an email or drop by my office.


  • CarVR: Enabling In-Car Virtual Reality Entertainment

    CarVR enables virtual reality entertainmen in moving vehicles. We enhance the VR experience by matching kinesthetic forces of the car movements to the VR experience.

    Read more

    CarVR: Enabling In-Car Virtual Reality Entertainment
  • Carvatar

    Carvatar was built to increase trust in automation through social cues. The prototype can imitate human behavior, such as a humanoid gaze behavior or by calling attention to specific situations. The avatar can be used to establish a cooperative communication between driver and vehicle. 

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  • Belt: An Unobtrusive Touch Input Device for Head-worn Displays

    Belt is a novel unobtrusive input device for wearable displays that incorporates a touch surface encircling the user’s hip. The wide input space is leveraged for a horizontal spatial mapping of quickly accessible information and applications. We discuss social implications and interaction capabilities for unobtrusive touch input and present our hardware implementation and a set of applications that benefit from the quick access time.

    Read more

    Belt: An Unobtrusive Touch Input Device for Head-worn Displays

Scientific activities

  • Reviewer for CHI 2017
  • Reviewer for AutomotiveUI 2016
  • Reviewer for AutomotiveUI 2015


Publications in Google Scholar.