Jan Gugenheimer, M.Sc.
Jan Gugenheimer ist der HCI Gruppe im März 2014 beigetreten. Davor war er Wissenschaftlicher Mitarbeiter an der ETH Zürich in den Auto-ID Labs. Während seines Studiums absolvierte er mehrere praktische Einsätze bei der Daimler AG und IBM.
Jan hat einen M.Sc. in Medieninformatik (2014) von der Universität Ulm. Seine Masterarbeit fertigte er in dem Forschungszentrum von Mercedes-Benz in Palo Alto an. Der Titel der Arbeit lautete: Implementation and Evaluation of an Easy and Secure User Authentication Method for Web Applications inside the Car .
- Mobile/Nomadic Virtual Reality
- Input for Virtual Reality
- Collaboration in Virtual Reality
Vorlesungen, Projekte und Seminare
- CanTouchThis: Exploring the Effect of Physical Contact in a Multiplayer Game on a Single Mobile Device (B.Sc./David Klein)
- VR-Window: Interaktion zwischen Smartphone- und VR-Brillen-Nutzern (B.Sc./Sebastian Schäf)
- Development and Evaluation of a Text Entry Method for Mobile Head-Mounted Displays using FaceTouch (B.Sc./Jörn Hofschläger)
- Magnet-Based Interaction Concepts for Affordable, Mobile VR (B.Sc./Evgeny Stemasov)
- Exploring Pointing Interaction with Nomadic Virtual Reality HMDs Using An Ordinary Smartwatch (B.Sc./Jan Rixen)
- Heartbond - Subtle Connection over Distance (M.Sc./Peter Lang)
- OctiCam: An Immersive and Mobile Video Communication System for Parents and Children (M.Sc./Dennis Wolf)
- Implementation and Evaluation of an In-Car Entertainment Application for Virtual Reality (M.Sc./Sebastian Benedikter)
- SwiVRChair: A Motorized Swivel Chair to Nudge Users’ Orientation for 360 Degree Storytelling in Virtual Reality (Dennis Wolf, Gabriel Haas, Sebastian Krebs)
- The Impact of Assistive Technology on Communication Quality Between Deaf and Hearing Individuals (Patrizia San Vito, Saskia Duck, Melanie Rabus)
- PnoStoryVR: Storytelling in 360 Degree Panoramas with Contextual Multimedia Content (Sebastian Benedikter, Thomas Dreja, Michael Olah)
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We present FaceTouch, a mobile Virtual Reality (VR) headmounted display (HMD) that leverages the backside as a touch-sensitive surface. FaceTouch allows the user to point at and select virtual content inside their field-of-view by touching the corresponding location at the backside of the HMD utilizing their sense of proprioception. This allows for a rich interaction (e.g. gestures) in mobile and nomadic scenarios without having to carry additional accessories (e.g. gamepad). We built a prototype of FaceTouch and present interaction techniques and three example applications that leverage the FaceTouch design space.
Since 360 degree movies are a fairly new medium, creators are facing several challenges such as controlling the attention of a user. In traditional movies this is done by applying cuts and tracking shots which is not possible or advisable in VR since rotating the virtual scene in front of the user’s eyes will lead to simulator sickness. One of the reasons this effect occurs is when the physical movement (measured by the vestibular system) and the visual movement are not coherent.
Glass Unlock is a novel concept using smart glasses for smartphone unlocking, which is theoretically secure against smudge attacks, shoulder-surfing, and camera attacks. By introducing an additional temporary secret like the layout of digits that is only shown on the private near-eye display, attackers cannot make sense of the observed input on the almost empty phone screen.
GyroVR uses head worn flywheels designed to render inertia in Virtual Reality (VR). Motions such as flying, diving or floating in outer space generate kinesthetic forces onto our body which impede movement and are currently not represented in VR. GyroVR simulates those kinesthetic forces by attaching flywheels to the users head which leverage the gyroscopic effect of resistance when changing the spinning axis of rotation.
Mobile virtual reality (VR) head-mounted displays (HMDs) allow users to experience highly immersive entertainment whilst being in a mobile scenario. Long commute times make casual gaming in public transports and cars a common occupation. However, VR HMDs can currently not be used in moving vehicles since the car’s rotation affects the HMDs sensors and simulator sickness occurs when the visual and vestibular system are stimulated with incongruent information. We present CarVR, a solution to enable VR in moving vehicles by subtracting the car’s rotation and mapping vehicular movements with the visual information.
Virtual reality (VR) head-mounted displays (HMD) allow for a highly immersive experience and are currently becoming part of the living room entertainment. Current VR systems focus mainly on increasing the immersion and enjoyment for the user wearing the HMD (HMD user), resulting in all the bystanders (Non-HMD users) being excluded from the experience. We propose ShareVR, a proof-of-concept prototype using floor projection and mobile displays in combination with positional tracking to visualize the virtual world for the Non-HMD user, enabling them to interact with the HMD user and become part of the VR experience.
Mobile VR HMDs enable scenarios where they are being used in public, excluding all the people in the surrounding (Non-HMDUsers) and reducing them to be sole bystanders. We present FaceDisplay, a modified VR HMD consisting of three touch sensitive displays and a depth camera attached to its back. People in the surrounding can perceive the virtual world through the displays and interact with the HMD user via touch or gestures.
- Conference Reviewer: CHI '15/'16/'17 SIGGRAPH '17 IEEE VR '17 MobileHCI '15 DIS '17 CHIPlay '16 ITS '14/'15 TEI '16 AH '15/'16 AutoUI '14/'15
- Journal Reviewer: Universal Access in the Information Society, Springer Multimedia Systems
- Organizer: Local Chair ISCT 2015, PC-Member LBW CHI 2017, MUM 2017, LBW CHI 2018, PerDis 2018