Teresa Hirzle, M. Sc.

Teresa Hirzle ist der HCI Gruppe im Juni 2017 als wissenschaftliche Mitarbeiterin und Doktorandin beigetreten. Davor war sie seit 2011 Studentin der Medieninformatik an der Universität Ulm. Während ihres Studiums verbrachte sie zwei Semester an der Universidad de Granada, Spanien.

Teresa hat einen M. Sc. in Medieninformatik (2017) von der Universität Ulm. Der Titel der Masterarbeit lautete: Towards Eyes Only Interaction in Virtual Reality. Die Arbeit wurde am Institut für Medieninformatik in Kooperation mit dem Institut für Allgemeine Psychologie durchgeführt (Cogain 2017). 

Forschungsinteressen

  • Eye-based Human-Computer Interaction with Computerized Eyewear
  • 3D Gaze Interaction on Head-Mounted Displays
  • Designing Eye-based applications for "Visual Well-Being"
  • How does gaze behavior differ in different environments?

Lehre

  • Vorlesungen, Projekte und Seminare

  • Betreute Abschlussarbeiten

    • Measuring Gaze Depth: How Eye tracking Measures Vary in Real and Virtual Environments (ongoing)
    • Using Eye Tracking To Improve Meditation by Applying EOG Signal Analysis to a Responsive Application (ongoing)
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Projekte

  • A Symbiotic Human-Machine Depth Sensor

    A Symbiotic Human-Machine Depth Sensor

    The goal of this project is to explore how much we can learn about physical objects a user is looking at by observing gaze depth. We envision a symbiotic scenario, where current technology (e.g. depth cameras) is extended with "human sensing data". Here, a depth camera is able to create a rough understanding of a static environment and gaze depth is merged into the model by leveraging unique propetries of human vision.

    Read more...

  • A Design Space for Gaze Interaction on Head-Mounted Displays

    A Design Space for Gaze Interaction on Head-Mounted Displays

    Augmented and virtual reality (AR/VR) head-mounted display (HMD) applications inherently rely on three dimensional information. In contrast to gaze interaction on a two dimensional screen, gaze interaction in AR and VR therefore also requires to estimate a user's gaze in 3D (3D Gaze).

    While first applications, such as foveated rendering, hint at the compelling potential of combining HMDs and gaze, a systematic analysis is missing. To fill this gap, we present the first design space for gaze interaction on HMDs.

    Read more...

Wissenschaftliche Aktivitäten

  • Conference Reviewer: CHI '18, CHI '19, VRST '18, Augmented Human '18
  • Student Volunteer: MUM '17

Publikationen

2019

7.
T. Hirzle, J. Gugenheimer, F. Geiselhart, A. Bulling and E. Rukzio, "A Design Space for Gaze Interaction on Head-Mounted Displays" , In Proc. of CHI 2019 (SIGCHI Conference on Human Factors in Computing Systems) , Mai 2019. https://www.uni-ulm.de/?gazedesignspace .
DOI: 10.1145/3290605.3300855
https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/hirzle/Publications/A_Design_Space_for_Gaze_Interaction_on_Head-Mounted_Displays_CHI_19.pdf
6.
T. Hirzle, J. Gugenheimer, E. Rukzio and A. Bulling, "On the Importance of Visual (Digital) Wellbeing for HMDs" , In Proc. of CHI 2019 Workshop on Designing for Digital Wellbeing , Mai 2019. https://digitalwellbeingworkshop.wordpress.com .
https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/hirzle/Publications/On_the_Importance_of_Visual__Digital__Wellbeing_for_HMDs_CHI_19_Workshop_on_Digital_Wellbeing.pdf

2018

5.
T. Dreja, M. Rietzler, T. Hirzle, J. Gugenheimer, J. Frommel and E. Rukzio, "A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR" , In Adj. Proc. of UIST '18 (ACM Symposium on User Interface Software and Technology) , Okt. 2018.
DOI: 10.1145/3266037.3271645
https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/vrspinning/
https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/Demo_SpinVR_2_.pdf
4.
M. Rietzler, J. Gugenheimer, T. Hirzle, M. Deubzer, E. Langbehn and E. Rukzio, "Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains" , In Proc. of ISMAR 2018 (IEEE International Symposium for Mixed and Augmented Reality) , Okt. 2018. https://doi.org/10.1109/ISMAR.2018.00041 .
https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/rietzler/RedirectedWalking.pdf
3.
T. Hirzle, J. Gugenheimer, F. Geiselhart, A. Bulling and E. Rukzio, "Towards a Symbiotic Human-Machine Depth Sensor: Exploring 3D Gaze for Object Reconstruction" , In Adj. Proc. of UIST '18 (ACM Symposium on User Interface Software and Technology) , Okt. 2018. https://www.uni-ulm.de/?hm_depthsensor .
DOI: 10.1145/3266037.3266119
https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/3DGazeAbstractUIST2018_both.pdf
2.
M. Rietzler, T. Hirzle, J. Gugenheimer, J. Frommel, T. Dreja and E. Rukzio, "VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR" , In Proc. of DIS 2018 (ACM Conference on Designing Interactive Systems) , Jun. 2018. https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/vrspinning/ .
DOI: 10.1145/3196709.3196755
https://youtu.be/KzrtOPbr4t4
https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/SpinVR_Small.compressed.pdf
1.
T. Hirzle, J. O. Rixen, J. Gugenheimer and E. Rukzio, "WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality" , Apr. 2018.
DOI: 10.1145/3170427.3188629
https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/WatchVR_final_copyright.pdf