The ongoing advancement in graphics hardware and graphics algorithms allows for highly realistic images to be computed in real-time by using clever pre-computation techniques. This practical course explores some recent developments starting
with the implementation of Precomputed Radiance Transfer (PRT) in the diffuse case and extending it to glossy and sub-surface scattering. It will use OpenGL and C++ as development environment and each participant will develop a self contained real-time application.


Image Source: ATI PRT Demo


  • Maximum Number of Students: 12
  • Passing Criteria: Verification and Demonstration of Programs
  • Registration: E-Mail to Holger Dammertz
  • Students are allowed to work in groups of up to 2 people.


Holger Dammertz

Sabrina Dammertz

First Meeting

27.04.2009 18:00 st, R 331

Further Information