Publikationen & Tagungsbeiträge

2017

Schrader, C. (revised and submitted)
The Challenge of Adapting Gameplay Difficulty on Players’ Emotions: Assessing Trends in Frustration From Self-Reports, Heart Rate and Heart Rate Variability.
Manuscript accepted upon revision for publication in International Journal of Human-Computer Studies.

Schrader, C., Reichelt, M., & Zander, S. (revised and submitted)
The Effect of Personalization Principle on Learning with Podcasts: The Role of Students’ Individual Interest.
Manuscript accepted upon minor revision for publication in Educational Technology Research and Development.

Gugenheimer, J., Stemasov, E., Frommel, J. & Rukzio, E. (in press)
ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users
SIGCHI Conference on Human Factors in Computing Systems (CHI 2017)

Frommel, J., Gugenheimer, J., Klein, D., Rukzio, E. & Weber, M. (in press)
CanTouchThis: Examining the Effect of Physical Contact in a Mobile Multiplayer Game
CHI '17 Extended Abstracts on Human Factors in Computing Systems aus CHI EA '17
Herausgeber: ACM, New York, NY, USA
10.1145/3027063.3053087

Walch, M., Frommel, J., Rogers, K., Schüssel, F., Hock, P., Dobbelstein, D. & Weber, M. (in press)
Evaluating VR Driving Simulation from a Player Experience Perspective
CHI '17 Extended Abstracts on Human Factors in Computing Systems aus CHI EA '17
Herausgeber: ACM, New York, NY, USA
10.1145/3027063.3053202

Schrader, C., & Nett, U. (in press).
The perception of control as a predictor of emotional trends during gameplay.
Manuscript accepted for publication in Learning & Instruction.

Schrader, C., Brich, J., Frommel, J., Riemer, J., & Rogers, K.
Rising to the Challenge: An Emotion-Driven Approach Towards Adaptivity.
In M. Ma, A. Oikonomou, & L. Jain (Eds.), Serious Games and Edutainment Applications (pp. 3-28), Springer International Publishing. 2017
DOI: 10.1007/978-3-319-51645-5_1

2016

Frommel, J., Rogers, K., Dreja, T., Winterfeldt, J., Hunger, C., Bär, M. & Weber, M.
2084 - Safe New World: Designing Ubiquitous Interactions.
Proceedings of CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play.
Oktober 2016

Rogers, K. & Weber, M.
Emotional Resonance: Investigating the Role of Audio in Games.
Extended Abstract Proceedings of CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play.
Oktober 2016

Rogers, K., Kamm, C. & Weber, M.
Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game.
Extended Abstract Proceedings of CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play.
Oktober 2016

Aufheimer, M., Bonenberger, J., Klein, D. & Kurashvili, I.
Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations.
Extended Abstract Proceedings of CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play.
Oktober 2016

Brich, J., Rogers, K., Frommel, J., Weidhaas, M., Brückner, A., Mirabile, S., Dorn, T., Riemer, V., Schrader, C., & Weber, M.
LiverDefense: How to employ a Tower Defense game as a customisable research tool.
The Visual Computer, 33(4):429-442.
September 2016
DOI: 10.1007/s00371-016-1314-0

Strunz, E., Pollatos, O., & Schrader, C. (2016, September).
Förderung von Motivation und volitionaler Handlungskontrolle zur Steigerung körperlicher Alltagsaktivität unter Kopplung eines Fitness-Armbands an ein App-basiertes Spiel.
Poster presented at the conference of the Deutsche Gesellschaft für Psychologie (DGPs), Leipzig, Deutschland.
September 2016

Riemer, V., & Schrader, C.
Mental model development in serious games: Impacts of self-monitoring and player engagement.
Paper presented at the EARLI SIG 6&7 2016, Dijon, France.
August 2016

Strunz, E., Pollatos, O., & Schrader, C.
Promoting physical activity and action control using an app-based game combined with a fitness tracker.
Poster presented at the conference of the European Health Psychology Society (EHPs), Aberdeen, Scotland.
August 2016

Riemer, V., & Schrader, C.
Effects of self-monitoring and player engagement on the development of mental models through serious games: Inferences from in-game behavior.
Computers in Human Behavior, 64, 264-273. 2016
doi: 10.1016/j.chb.2016.06.057

Schrader, C. 
Adaptive Game Design.
Invited presentation at the Learntec Congress, Karlsruhe, Germany, January 2016

2015

Frommel, J.; Rogers, K.; Brich, J.; Besserer, D.; Bradatsch, L.; Ortinau, I.; Schrader, C.; & Weber, M.
Integrated questionnaires: Maintaining presence in game environments for self-reported data acquisition.
In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 359-368). ACM. October 2015

Brich, J.; Rogers, K.; Frommel, J.; Weidhaas, M.; Brückner, A.; Mirabile, S.; Dorn, T.; Riemer, V.; Schrader, C. & Weber, M.
LiverDefense: Using A Tower Defense Game As A Customisable Research Tool.
7th International Conference on Virtual Worlds and Games for Serious Applications, September 2015

Riemer, V.; & Schrader, C.
Learning with quizzes, simulations, and adventures: Students' attitudes, perceptions and intentions to learn with different types of serious games.
Computers & Education, 88, 160–168. 2015
doi: 10.1016/j.compedu.2015.05.003

Fissler, P.; Kolassa, I.-T.; & Schrader, C.
Educational games for brain health: revealing their unexplored potential through a neurocognitive approach.
Frontiers on Psychology, 2015
doi: 10.3389/fpsyg.2015.01056 

Schrader, C.; & Nett, U.
The perception of control as a predictor of emotional trends during gameplay.
Manuscript accepted upon revision for publication in Learning & Instruction. 2015

Riemer, V.; & Schrader, C.
Metacognitive strategy usage in serious games: The impact of metacognitive awareness, involvement, and achievement emotions.
Poster presented at the 9th Conference of the Media Psychology Division, Tübingen, Germany. September 2015

Schrader, C.; & Nett, U.
The impact of students' perception of control on trends in achievement emotions during learning with serious game.
Paper presented at the 9th Conference of the Media Psychology Division, Tübingen, Germany. September 2015

Riemer, V.; & Schrader, C.
Mental model development through playing a serious game on sustainable money management.
Poster presented at the meeting of JURE, Limassol, Cyprus. August 2015

Riemer, V.; & Schrader, C.
Learning with quiz, simulation and adventures: Students’ perceptions and attitudes towards learning.
Paper presented at the meeting of EARLI, Limassol, Cyprus. August 2015

Schrader, C.
LiverDefense: Using a tower defense game as assessment tool for trends in players' emotions.
Invited presentation at the meeting of Psychoinformatics, Siegen, Germany. July 2015

Rogers, K.; Frommel, J.; Breier, L.; Celik, S.; Kramer, H.; Kreidel, S.; Brich, J.; Riemer, V. & Schrader, C.
Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype.
In Intelligent Environments (IE), 2015 International Conference on (pp. 172-175). IEEE. July 2015

Brich, J.; Frommel, J.; Rogers, K.; Brückner, A.; Weidhaas, M.; Dorn, T.; Mirabile, S.; Riemer, V.; Schrader, C. & Weber, M.
LiverDefense: An Educational Tower Defense Game as an Evaluation Platform.
Serious Games, Springer, 2015, 186-190

Fissler, P., Kolassa, I.-T., & Schrader, C.
Educational games for brain health: revealing their unexploredpotential through a neurocognitive approach. Frontiers on Psychology, 2015. doi: 10.3389/fpsyg.2015.01056, 2015

Riemer, V. & Schrader, C.
Mental model development through playing a serious game on sustainable money management
Pre-conference of the Junior Researchers of EARLI (JURE), 2015

Riemer, V. & Schrader, C.
Learning with Quiz, Simulation and Adventures: Students’ Perceptions and Attitudes Towards Learning
The 16th Biennial Conference of the European Association for Research in Learning and Instruction (EARLI), 2015

Riemer, V. & Schrader, C.
Metacognitive Strategy Usage in Serious Games: The Impact of Metacognitive Awareness, Involvement, and Achievement Emotions
9th Conference of the Media Psychology Division, 2015

Rogers, K.; Frommel, J.; Breier, L.; Celik, S.; Kramer, H.; Kreidel, S.; Brich, J.; Riemer, V. & Schrader, C.
Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype
The 11th International Conference on Intelligent Environments - IE'15, 2015

Schrader, C.
LiverDefense: Using A Tower Defense Game as Assessment Tool For Trends in Players' Emotions
Psychoinformatics, 2015

Schrader, C. & Nett, U.
The Impact of  Students' Perception of Control on Trends in Achievement Emotions During Learning with Serious Games
9th Conference of the Media Psychology Division, 2015

2014

Schrader, C.
The relation between virtual presence and learning outcomes in serious games. The mediating effect of motivation.
Interaction Design and Architecture(s), Special Issue on Games for Learning, 19, 47-62. 2014

2013

Schrader, C.
Investigating the Impact of Virtual Presence on Motivation, Mental Effort and Knowledge Aquisition on Learning with Serious Games.
In F. Schwab, A. Carolus, M. Brill, & C. Hennighausen (Eds.), Media Psychology : Media Research: Yesterday, Today, and Tomorrow. Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society (pp. xx-xx). Würzburg: Universität Würzburg. URN: nbn:de:bvb:20-opus-97403. ISBN: 978-3-923959-93-8, 2013