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(Stand Juli 2022)

Dr. Teresa Hirzle

Teresa Hirzle
Dr. Teresa Hirzle

Ab April 2022, Universität Kopenhagen

Ehemalige Wissenschaftliche Mitarbeiterin

Dr Teresa Hirzle

Diese Webseite wird ab März 2022 nicht mehr aktualisiert, da ich nicht mehr an der Universität Ulm arbeite. 

Teresa Hirzle ist der HCI Gruppe im Juni 2017 als wissenschaftliche Mitarbeiterin und Doktorandin beigetreten. Davor war sie seit 2011 Studentin der Medieninformatik an der Universität Ulm. Während ihres Studiums verbrachte sie zwei Semester an der Universidad de Granada, Spanien.

Teresa hat einen M. Sc. in Medieninformatik (2017) von der Universität Ulm. Der Titel der Masterarbeit lautete: Towards Eyes Only Interaction in Virtual Reality. Die Arbeit wurde am Institut für Medieninformatik in Kooperation mit dem Institut für Allgemeine Psychologie durchgeführt (Cogain 2017). 


  • Digital eye strain in virtual reality head-mounted displays
  • Designing eye-based applications for visual well-being
  • Eye-based human-computer interaction with computerized eyewear
  • 3D gaze interaction on head-mounted displays


  • Master Thesis: The Influence of Presence and Flow on the Perception of Discomfort inVirtual Reality (Fabian Fischbach, 2021)
  • Master Thesis: Measuring Vergence Errors in Real and Virtual Environments (Ly Hoang Minh Nguyen, 2019)
  • Master Project: Alleviating Digital Eye Strain In Online Learning (Annalisa Degenhard, Truc Thanh, and Albin Zeqiri, 2021)
  • Master Project: Helping Hands: Exploring Multimanual Interaction in Virtual Reality (Julian Karlbauer, 2021)
  • Master Project: Eye Exercises to Alleviate Digital Eye Strain in Virtual Reality Head-Mounted Displays (Fabian Fischbach and Pascal Jansen, 2019)
  • Bachelor Thesis: Improving Interpersonal Communication in Online Education Using WebCam Eye Tracking (Maryam Maged A. A. Elhaidary, 2021)
  • Bachelor Thesis: An Exploration of Foveated Blue Light Filters in Virtual Reality (Julian Karlbauer, 2020)
  • Bachelor Thesis: Reducing Computer Vision Syndrome in Virtual Reality by Prompting Blinks (Lukas Güthing, 2020)
  • Bachelor Thesis: Using Eye Tracking to Improve Meditation by Applying EOG Signal Analysis to a Responsive Application (Markus Lederer, 2019)
  • Bachelor Project: Prevalence of Computer Vision Syndrome according to Gender (Ronald Agee, 2021)
  • Bachelor Project: Concepts Of Using Specific Eye Properties in Human Computer Interaction (Julian Karlbauer, 2019)


A Symbiotic Human-Machine Depth Sensor

The goal of this project is to explore how much we can learn about physical objects a user is looking at by observing gaze depth. We envision a symbiotic scenario, where current technology (e.g. depth cameras) is extended with "human sensing data". Here, a depth camera is able to create a rough understanding of a static environment and gaze depth is merged into the model by leveraging unique propetries of human vision.


A Design Space for Gaze Interaction on Head-Mounted Displays

Augmented and virtual reality (AR/VR) head-mounted display (HMD) applications inherently rely on three dimensional information. In contrast to gaze interaction on a two dimensional screen, gaze interaction in AR and VR therefore also requires to estimate a user's gaze in 3D (3D Gaze).

While first applications, such as foveated rendering, hint at the compelling potential of combining HMDs and gaze, a systematic analysis is missing. To fill this gap, we present the first design space for gaze interaction on HMDs.


Wissenschaftliche Aktivitäten

  • Scientific Activities: CHI '21 (SC Assistant for the UX Subcommittee), ETRA '21 (Short Paper Co-Chair), ETRA '20 (Web Co-Chair), Ubicomp/ISWC '21 (Workshop Co-Organizer), GermanHCI '18-'20 (Organizer, https://www.germanhci.de/), Virtual German CHI Week '20 (Organizer), CHI '21 (AC Late Breaking Work), MuC Short Papers (AC)
  • Reviewer: TOCHI '21, IEEE ToG '21, IMWUT '21, AutoUI '21, CHI '21 '20 '19 '18, ISMAR '21 '20 '19, IEEE VR Conference Papers '21, IEEE VR Journal Papers '21, ETRA '21 '20, NordiCHI '20, MobileHCI '20, '19, Mensch und Computer '20, '19, CHI LBW '19, CHI PLAY LBW '19, VRST '18, AH '18,
  • Student Volunteer: MUM '17



T. Hirzle, F. Fischbach, J. Karlbauer, P. Jansen, J. Gugenheimer, E. Rukzio and A. Bulling, "Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays", ACM Transactions on Computer-Human Interaction (TOCHI), vol. 29, pp. 1-80, Aug. 2022. ACM.
Weblink:https://youtu.be/ns2HwQ2p_hM _blank


T. Hirzle, M. Cordts, E. Rukzio, J. Gugenheimer and A. Bulling, "A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays", In Proc. of CHI 2021 (SIGCHI Conference on Human Factors in Computing Systems), Mai 2021. ACM, https://youtu.be/4UkAeAtENKo.
J. O. Rixen, T. Hirzle, M. Colley, Y. Etzel, E. Rukzio and J. Gugenheimer, "Exploring Augmented Visual Alterations in Interpersonal Communication", In Proc. of CHI 2021 (SIGCHI Conference on Human Factors in Computing Systems), Mai 2021. ACM.


T. Hirzle, M. Cordts, E. Rukzio and A. Bulling, "A Survey of Digital Eye Strain in Gaze-Based Interactive Systems", ETRA '20 Full Papers: ACM Symposium on Eye Tracking Research and Applications, Jun. 2020. ACM.
P. El.Agroudy, X. Wang, E. Stemasov, T. Hirzle, S. Shishkovets, S. Mehrotra and A. Schmidt, "SpotlessMind - A Design Probe for Eliciting Attitudes towards Sharing Neurofeedback", Augmented Humans International Conference, Mä. 2020.


T. Hirzle, J. Gugenheimer, F. Geiselhart, A. Bulling and E. Rukzio, "A Design Space for Gaze Interaction on Head-Mounted Displays", In Proceedings of CHI 2019 (SIGCHI Conference on Human Factors in Computing Systems), Mai 2019. ACM, https://www.uni-ulm.de/?gazedesignspace.
T. Hirzle, J. Gugenheimer, E. Rukzio and A. Bulling, "On the Importance of Visual (Digital) Wellbeing for HMDs", In Proc. of CHI 2019 Workshop on Designing for Digital Wellbeing, Mai 2019. https://digitalwellbeingworkshop.wordpress.com.


T. Dreja, M. Rietzler, T. Hirzle, J. Gugenheimer, J. Frommel and E. Rukzio, "A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR", In Adj. Proc. of UIST '18 (ACM Symposium on User Interface Software and Technology), Okt. 2018.
M. Rietzler, J. Gugenheimer, T. Hirzle, M. Deubzer, E. Langbehn and E. Rukzio, "Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains", In Proc. of ISMAR 2018 (IEEE International Symposium for Mixed and Augmented Reality), Okt. 2018. https://doi.org/10.1109/ISMAR.2018.00041.
T. Hirzle, J. Gugenheimer, F. Geiselhart, A. Bulling and E. Rukzio, "Towards a Symbiotic Human-Machine Depth Sensor: Exploring 3D Gaze for Object Reconstruction", In Adj. Proc. of UIST '18 (ACM Symposium on User Interface Software and Technology), Okt. 2018. https://www.uni-ulm.de/?hm_depthsensor.
M. Rietzler, T. Hirzle, J. Gugenheimer, J. Frommel, T. Dreja and E. Rukzio, "VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR", In Proc. of DIS 2018 (ACM Conference on Designing Interactive Systems), Jun. 2018. https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/vrspinning/.
T. Hirzle, J. O. Rixen, J. Gugenheimer and E. Rukzio, "WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality", Apr. 2018.
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