Algorithm and Game Theory
Content
Decision tables, matrix games, Nash equilibrium, saddle point
2-person zero-sum games, winning strategy.
Games in extensive form, evaluation of game trees.
Complexity classes, P, NP, and PSPACE.
Congestion games, potential function, PLS.
Equilibrium quality, PoA, and PoS. Strong equilibrium.
Mechanism design, VCG mechanisms.
Literature
Y. Narahari: Game Theory and Mechanism Design. World Scientific
D. Easley and J. Kleinberg: Networks, Crows and Markets, Cambridge University Press
G. Schrage, R. Baumann: Strategiespiele. Oldenbourg
A. Reinefeld: Spielbaum-Suchverfahren. Springer
M.J. Osborne: An Introduction to Game Theory. Oxford Univ. Press
N. Nisan et al.: Algorithmic Game Theory. Cambridge University Press
J. Steimle: Algorithmic Mechanism Design. Springer
T. Roughgarden: Twenty Lectures on Algorithmic Game Theory. Cambridge U. Press
Teacher
Lecture Times
Monday 14:15 - 15:45 h in O27/123
Wednesday 10:15 - 11:45 h in O27/123
Moodle
Further Information
Lecture
Moodle