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(Stand Januar 2021)

Dr. Jan Gugenheimer

Jan Gugenheimer
Dr. Jan Gugenheimer
Ehemaliger wissenschaftlicher Mitarbeiter und Promovend
           

Dr. Jan Gugenheimer

Jan Gugenheimer ist der HCI Gruppe im März 2014 beigetreten. Davor war er Wissenschaftlicher Mitarbeiter an der ETH Zürich in den Auto-ID Labs. Während seines Studiums absolvierte er mehrere praktische Einsätze bei der Daimler AG und IBM.

Jan hat einen M.Sc. in Medieninformatik  (2014) von der Universität Ulm. Seine Masterarbeit fertigte er in dem Forschungszentrum von Mercedes-Benz in Palo Alto an. Der Titel der Arbeit lautete: Implementation and Evaluation of an Easy and Secure User Authentication Method for Web Applications inside the Car .

Er erreichte einen Doktorgrad, verliehen von der Universität Ulm, am 24. Juli 2019 für seine Dissertation mit dem Titel Nomadic Virtual Reality: Overcoming Challenges of Mobile Virtual Reality Head-Mounted Displays.

2019 verlagerte er seinen beruflichen Schwerpunkt zum Institut Polytechnique de Paris (Télécom Paris).

Ende 2020 gab er seine Beratertätigkeit in Ulm auf.

Forschungsinteressen

  • Mobile/Nomadic Virtual Reality
  • Input for Virtual Reality
  • Collaboration in Virtual Reality

Lehre

Bachelor

  • CanTouchThis: Exploring the Effect of Physical Contact in a Multiplayer Game on a Single Mobile Device (B.Sc./David Klein)
  • VR-Window: Interaktion zwischen Smartphone- und VR-Brillen-Nutzern (B.Sc./Sebastian Schäf)
  • Development and Evaluation of a Text Entry Method for Mobile Head-Mounted Displays using FaceTouch (B.Sc./Jörn Hofschläger)
  • Magnet-Based Interaction Concepts for Affordable, Mobile VR (B.Sc./Evgeny Stemasov)
  • Exploring Pointing Interaction with Nomadic Virtual Reality HMDs Using An Ordinary Smartwatch (B.Sc./Jan Rixen)

Master

  • Heartbond - Subtle Connection over Distance (M.Sc./Peter Lang)
  • OctiCam: An Immersive and Mobile Video Communication System for Parents and Children (M.Sc./Dennis Wolf)
  • Implementation and Evaluation of an In-Car Entertainment Application for Virtual Reality (M.Sc./Sebastian Benedikter)

Project

  • SwiVRChair: A Motorized Swivel Chair to Nudge Users’ Orientation for 360 Degree Storytelling in Virtual Reality (Dennis Wolf, Gabriel Haas, Sebastian Krebs)
  • The Impact of Assistive Technology on Communication Quality Between Deaf and Hearing Individuals (Patrizia San Vito, Saskia Duck, Melanie Rabus)
  • PnoStoryVR: Storytelling in 360 Degree Panoramas with Contextual Multimedia Content (Sebastian Benedikter, Thomas Dreja, Michael Olah)

Bei Interesse schreiben Sie mir einfach eine Mail oder kommen in meinem Büro vorbei.

Projekte

We present FaceTouch, a mobile Virtual Reality (VR) headmounted display (HMD) that leverages the backside as a touch-sensitive surface. FaceTouch allows the user to point at and select virtual content inside their field-of-view by touching the corresponding location at the backside of the HMD utilizing their sense of proprioception. This allows for a rich interaction (e.g. gestures) in mobile and nomadic scenarios without having to carry additional accessories (e.g. gamepad). We built a prototype of FaceTouch and present interaction techniques and three example applications that leverage the FaceTouch design space.

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SwiVRChair

Since 360 degree movies are a fairly new medium, creators are facing several challenges such as controlling the attention of a user. In traditional movies this is done by applying cuts and tracking shots which is not possible or advisable in VR since rotating the virtual scene in front of the user’s eyes will lead to simulator sickness. One of the reasons this effect occurs is when the physical movement (measured by the vestibular system) and the visual movement are not coherent.

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Glass Unlock

Glass Unlock is a novel concept using smart glasses for smartphone unlocking, which is theoretically secure against smudge attacks, shoulder-surfing, and camera attacks. By introducing an additional temporary secret like the layout of digits that is only shown on the private near-eye display, attackers cannot make sense of the observed input on the almost empty phone screen.

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GyroVR

GyroVR uses head worn flywheels designed to render inertia in Virtual Reality (VR). Motions such as flying, diving or floating in outer space generate kinesthetic forces onto our body which impede movement and are currently not represented in VR. GyroVR simulates those kinesthetic forces by attaching flywheels to the users head which leverage the gyroscopic effect of resistance when changing the spinning axis of rotation. 

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CarVR

Mobile virtual reality (VR) head-mounted displays (HMDs) allow users to experience highly immersive entertainment whilst being in a mobile scenario. Long commute times make casual gaming in public transports and cars a common occupation. However, VR HMDs can currently not be used in moving vehicles since the car’s rotation affects the HMDs sensors and simulator sickness occurs when the visual and vestibular system are stimulated with incongruent information. We present CarVR, a solution to enable VR in moving vehicles by subtracting the car’s rotation and mapping vehicular movements with the visual information.

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Virtual reality (VR) head-mounted displays (HMD) allow for a highly immersive experience and are currently becoming part of the living room entertainment. Current VR systems focus mainly on increasing the immersion and enjoyment for the user wearing the HMD (HMD user), resulting in all the bystanders (Non-HMD users) being excluded from the experience. We propose ShareVR, a proof-of-concept prototype using floor projection and mobile displays in combination with positional tracking to visualize the virtual world for the Non-HMD user, enabling them to interact with the HMD user and become part of the VR experience. 

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Mobile VR HMDs enable scenarios where they are being used in public, excluding all the people in the surrounding (Non-HMDUsers) and reducing them to be sole bystanders. We present FaceDisplay, a modified VR HMD consisting of three touch sensitive displays and a depth camera attached to its back. People in the surrounding can perceive the virtual world through the displays and interact with the HMD user via touch or gestures. 

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Wissenschaftliche Aktivitäten

  • Conference Reviewer: CHI '15/'16/'17 SIGGRAPH '17 IEEE VR '17 MobileHCI '15 DIS '17 CHIPlay '16 ITS '14/'15 TEI '16 AH '15/'16 AutoUI '14/'15
  • Journal Reviewer: Universal Access in the Information Society, Springer Multimedia Systems
  • Organizer: Local Chair ISCT 2015, PC-Member LBW CHI 2017, MUM 2017, LBW CHI 2018, PerDis 2018

Publikationen

2024

51.
E. Stemasov, T. Wagner, A. Askari, J. Janek, O. Rajabi, A. Schikorr, J. Frommel, J. Gugenheimer and E. Rukzio, "DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology" in Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, CHI 2024, Honolulu, 11-16 May 2024, New York, NY, USA: ACM, Mai 2024, pp. 20.
DOI:10.1145/3613904.3642243
ISBN:979-8-4007-0330-0/24/05
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2024/CHI_2024-dungeonmaker.pdf
50.
E. Stemasov, S. Demharter, M. Rädler, J. Gugenheimer and E. Rukzio, "pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication" in Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, CHI 2024, Honolulu, 11-16 May 2024, New York, NY, USA: ACM, Mai 2024, pp. 22.
DOI:10.1145/3613904.3642083
ISBN:979-8-4007-0330-0/24/05
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2024/CHI_2024-param.pdf

2023

49.
J. O. Rixen, J. H. Belz, L. Meinhardt, J. Gugenheimer and E. Rukzio, "Exploring the Effects of Head-Mounted Augmented Reality on Helping Behaviour", Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, Dez. 2023. ACM.
DOI:10.1145/3626705.3627969
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2023/MUM23_Rixen_Helping.pdf
48.
J. O. Rixen, C. Funk, E. Rukzio and J. Gugenheimer, "May I Still Define Myself? Exploring How Dissonance in Displaying Personal Information Through Head-Mounted Augmented Reality Can Affect Personal Information Sovereignty", CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Hamburg, 2023-04-23 - 2023-04-28, New York (USA): Association for Computing Machinery, 04 2023.
DOI:10.1145/3544549.3585821
Weblink:https://dl.acm.org/action/downloadSupplement?doi=10.1145%2F3544549.3585821&file=3544549.3585821-supplemental-materials.zip - - "Additional Material"
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2023/rixen2023dissonance.pdf

2022

47.
T. Hirzle, F. Fischbach, J. Karlbauer, P. Jansen, J. Gugenheimer, E. Rukzio and A. Bulling, "Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays", ACM Transactions on Computer-Human Interaction (TOCHI), vol. 29, pp. 1-80, Aug. 2022. ACM.
DOI:10.1145/3492802
Weblink:https://youtu.be/ns2HwQ2p_hM _blank
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2022/ToCHI2022_DigitalEyeStrain.pdf
46.
M. Colley, S. Mytilineos, M. Walch, E. Rukzio and J. Gugenheimer, "Requirements for the Interaction With Highly Automated Construction Site Delivery Trucks", Frontiers in Human Dynamics, section Digital Impacts, 02 2022. Frontiers.
DOI:10.3389/fhumd.2022.794890
Weblink:https://www.frontiersin.org/article/10.3389/fhumd.2022.794890 _blank
Datei:pdfhttps://oparu.uni-ulm.de/xmlui/bitstream/handle/123456789/41966/Colley_2022.pdf
45.
M. Colley, B. Wankmüller, T. Mend, T. Väth, E. Rukzio and J. Gugenheimer, "User Gesticulation Inside an Autonomous Vehicle with External Communication can Cause Confusion in Pedestrians and a Lower Willingness to Cross", Transportation Research Part F: Traffic Psychology and Behaviour, pp. 120-137, 2022. Elsevier, https://www.sciencedirect.com/science/article/pii/S1369847822000523?dgcid=author.
DOI:10.1016/j.trf.2022.03.011
Datei:/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2022/TRF_real_eHMI_final.pdf

2021

44.
M. Colley, P. Jansen, E. Rukzio and J. Gugenheimer, "SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat", Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), vol. 5, pp. 1-26, Dez. 2021. ACM.
DOI:10.1145/3494968
Weblink:https://youtu.be/hvxtrgGAaUE
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2021/IMWUT_2021_SwiVR_Car_Seat_Colley.pdf
43.
T. Hirzle, M. Cordts, E. Rukzio, J. Gugenheimer and A. Bulling, "A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays", In Proc. of CHI 2021 (SIGCHI Conference on Human Factors in Computing Systems), Mai 2021. ACM, https://youtu.be/4UkAeAtENKo.
DOI:10.1145/3411764.3445361
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2021/CHI21_A_Critical_Assessment_Teresa_Hirzle.pdf
42.
J. O. Rixen, T. Hirzle, M. Colley, Y. Etzel, E. Rukzio and J. Gugenheimer, "Exploring Augmented Visual Alterations in Interpersonal Communication", In Proc. of CHI 2021 (SIGCHI Conference on Human Factors in Computing Systems), Mai 2021. ACM.
DOI:10.1145/3411764.3445597
Weblink:https://www.youtube.com/watch?v=Mhlem-U439Q
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2021/CHI_2021_AR_Color_Augmentation.pdf

2020

41.
G. Haas, J. Gugenheimer, J. O. Rixen, F. Schaub and E. Rukzio, "'They Like to Hear My Voice'': Exploring Usage Behavior in Speech-Based Mobile Instant Messaging", In Proc. of MobileHCI 2020 (International Conference on Human-Computer Interaction with Mobile Devices and Services), Okt. 2020. ACM.
DOI:https://doi.org/10.1145/3379503.3403561
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2020/MobileHCI2020_TheyLikeToHearMyVoice.pdf
40.
G. Haas, J. Gugenheimer and E. Rukzio, "VoiceMessage++: Exploring the Concept of Augmented Voice Messages", In Proc. of MobileHCI 2020 (International Conference on Human-Computer Interaction with Mobile Devices and Services), Okt. 2020. ACM.
DOI:https://doi.org/10.1145/3379503.3403560
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2020/VoiceMessage__-compressed.pdf
39.
M. Colley, S. Mytilineos, M. Walch, J. Gugenheimer and E. Rukzio, "Evaluating Highly Automated Trucks as Signaling Lights", Proceedings of the 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI ’20), Sep. 2020. ACM.
DOI:10.1145/3409120.3410647
Weblink:https://youtu.be/SNYoO-jUwl4
Datei:/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/colley/AutoUI2020_Truck_Signaling_Light_final.pdf
38.
E. Stemasov, T. Wagner, J. Gugenheimer and E. Rukzio, "Mix&Match: Towards Omitting Modelling through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality", In Proc. of CHI 2020 (SIGCHI Conference on Human Factors in Computing Systems), Apr. 2020. ACM, https://arxiv.org/abs/2003.09169.
DOI:10.1145/3313831.3376839
Weblink:https://youtu.be/B5EnkIk9ZFY
Datei:/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/stemasov/StemasovCHI2020MixAndMatch.pdf
37.
M. Colley, M. Walch, J. Gugenheimer, A. Askari and E. Rukzio, "Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments", In Proc. of CHI 2020 (SIGCHI Conference on Human Factors in Computing Systems), Apr. 2020. ACM.
DOI:10.1145/3313831.3376472
Weblink:https://youtu.be/1L7zTJ86PE8
Datei:/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/colley/ColleyCHI2020Towards.pdf
36.
D. Wolf, J. Gugenheimer, M. Combosch and E. Rukzio, "Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices", In Proc. of CHI 2020 (SIGCHI Conference on Human Factors in Computing Systems), Apr. 2020. ACM.
DOI:10.1145/3313831.3376876
Weblink:https://youtu.be/HwDPTof3BUo
Datei:/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/wolf/HeisenbergCHI20.pdf
35.
T. Drey, J. Gugenheimer, J. Karlbauer, M. Milo and E. Rukzio, "VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality", In Proc. of CHI 2020 (SIGCHI Conference on Human Factors in Computing Systems), Apr. 2020. ACM.
DOI:10.1145/3313831.3376628
Weblink:https://youtu.be/XhMiRWOS8PA
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2020/VRSketchIn_Tobias_Drey.pdf
34.
J. Gugenheimer, "Nomadic virtual reality : overcoming challenges of mobile virtual reality head-mounted displays", Dissertation, 02 2020.
DOI:10.18725/OPARU-25240
Datei:/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/gugenheimer/Gugenheimer2020Dissertation.pdf

2019

33.
M. Colley, M. Walch, J. Gugenheimer and E. Rukzio, "Including People with Impairments from the Start: External Communication of Autonomous Vehicles", In Adj. Proc. of AutomotiveUI ’19 (11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications), 09 2019. ACM.
DOI:10.1145/3349263.3351521
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2019/AutoUI2019LBW_Accessibility_eHMI_Colley.pdf
32.
T. Hirzle, J. Gugenheimer, F. Geiselhart, A. Bulling and E. Rukzio, "A Design Space for Gaze Interaction on Head-Mounted Displays", In Proceedings of CHI 2019 (SIGCHI Conference on Human Factors in Computing Systems), Mai 2019. ACM, https://www.uni-ulm.de/?gazedesignspace.
DOI:10.1145/3290605.3300855
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/hirzle/Publications/A_Design_Space_for_Gaze_Interaction_on_Head-Mounted_Displays_CHI_19.pdf
31.
T. Hirzle, J. Gugenheimer, E. Rukzio and A. Bulling, "On the Importance of Visual (Digital) Wellbeing for HMDs", In Proc. of CHI 2019 Workshop on Designing for Digital Wellbeing, Mai 2019. https://digitalwellbeingworkshop.wordpress.com.
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/hirzle/Publications/On_the_Importance_of_Visual__Digital__Wellbeing_for_HMDs_CHI_19_Workshop_on_Digital_Wellbeing.pdf
30.
J. Frommel, J. Gugenheimer and K. Rogers, "Opportunities and Challenges of Using Game Video Stream Data for Games Research", CHI 2019 All the (World Wide) Web’s A Stage: A Workshop on Live Streaming (Position Paper), Mai 2019.
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/frommel/Publications/CHI19_StreamingWorkshop_PositionPaper_Frommel_Opportunities_cameraReady.pdf

2018

29.
T. Dreja, M. Rietzler, T. Hirzle, J. Gugenheimer, J. Frommel and E. Rukzio, "A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR", In Adj. Proc. of UIST '18 (ACM Symposium on User Interface Software and Technology), Okt. 2018.
DOI:10.1145/3266037.3271645
Weblink:https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/vrspinning/
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/Demo_SpinVR_2_.pdf
28.
M. Rietzler, J. Gugenheimer, T. Hirzle, M. Deubzer, E. Langbehn and E. Rukzio, "Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains", In Proc. of ISMAR 2018 (IEEE International Symposium for Mixed and Augmented Reality), Okt. 2018. https://doi.org/10.1109/ISMAR.2018.00041.
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/rietzler/RedirectedWalking.pdf
27.
T. Hirzle, J. Gugenheimer, F. Geiselhart, A. Bulling and E. Rukzio, "Towards a Symbiotic Human-Machine Depth Sensor: Exploring 3D Gaze for Object Reconstruction", In Adj. Proc. of UIST '18 (ACM Symposium on User Interface Software and Technology), Okt. 2018. https://www.uni-ulm.de/?hm_depthsensor.
DOI:10.1145/3266037.3266119
Datei:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/3DGazeAbstractUIST2018_both.pdf
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