Pascal Jansen, M. Sc.

Pascal Jansen ist der HCI Gruppe im Juni 2021 als wissenschaftlicher Mitarbeiter und Doktorand beigetreten.

Pascal hat einen M.Sc. mit Auszeichnung in Medieninformatik (2021) von der Universität Ulm. Der Titel der Masterarbeit lautete: SwiVR-Car-Seat: Utilizing a Motorized Swivel Seat to Explore Effects of Vehicle Motion on Interaction Quality in Virtual Reality Automated Driving. Zuvor studierte er Informatik an der Universität Ulm und erhielt seinen Bachelorabschluss 2018.

Im Jahr 2021 nahm Pascal am Deutschen Computerspielpreis teil und wurde zusammen mit seinem Team für das Serious Game The Social Engineer in der Kategorie "Nachwuchspreis: Bester Prototyp" nominiert.
Zudem war Pascal mit The Social Engineer im Jahr 2022 Finalist bei den Games for Change Awards in der Kategorie "Best Student Game". The Social Engineer wurde zusätzlich beim nextReality.Contest 2022 in der Kategorie "Young Talent" nominiert.

Forschungsinteressen

  • Augmented Reality and Virtual Reality
  • Mobile Devices
  • Automotive User Interfaces and Future Mobility
  • Generative AI

Lehre

Gerne könnt Ihr mich bei allgemeinem Interesse an Projekten oder Abschlussarbeiten in den Bereichen Virtual Reality, Augmented Reality und Automotive User Interfaces, und per E-Mail kontaktieren. Auch für Themenvorschläge von Euch bin ich jederzeit offen.

Ich freue mich schon auf unsere Zusammenarbeit.

Future Mobility:

A small step for man... Human-Computer Interaction for Space Exploration
Exploring Motion Effects on Interaction Quality in Urban Air Mobility 

Automotive User Interfaces:

Shape Changing Interfaces in Vehicles
You Spin Me Right Round - Using a Motorized Swivel Seat in Takeovers
Social Interplay of Ride-Sharing Passengers

Vehicle Motion Simulation:

Vehicle Motion Simulation in Virtual Reality
Comparing Vehicle Motion Impacts on Interaction Quality Between Simulators

Virtual Reality & Augmented Reality:

ShARe: Asymmetric Multi-User Augmented Reality

Human-Robot Interaction:

Drone UI: Utilizing Drones as Mobile User Interfaces
Social Perception of Autonomous Household Robots

Generative AI in Human-Computer Interaction:

Augmenting Human to Human Communication with Generative AI
Predicting User Interactions in Vehicles
Interfaces for Explainable In-Vehicle AI

 

Weitere Abschlussarbeiten findet ihr unter diesem Link

Masterarbeiten

  • Investigating Acceptance and Trust of Auditory Cues in Vehicles - Based on a Systematic Literature Review

Bachelorarbeiten

  • Exploring Vehicle Motion Simulation in Virtual Reality Using a Motorized Wheelchair
  • Designing a Task-Driven Platform to Evaluate Performance Indicators’ Effects on the Understanding of Prediction Systems
  • Progress Assessment for Adaptive Hints in Educational Virtual Reality Games

AutoVis: The Mixed-Immersive Analysis Toolkit for Automotive UI Interaction Studies
https://autovis-demo.onrender.com/ 

UVID: A Virtual Reality Framework for Immersive Exploration of Vehicle Interior Design

  • Vorlesung Automotive User Interfaces '21 '22 '23
  • Vorlesung User Interface Softwaretechnologien '22 '23
  • Seminar Research Trends in Media Informatics '21 '22
  • Projekt User Centered Design '21 '22 '23
  • Projekt Design Thinking for Interactive Systems '21 '22 '23

Förderprojekte

Kooperationspartner: Ulm University, AVL Software & Functions GmbH, Human-Factors-Consult GmbH, Humatects GmbH, OFFIS e.V..

SituWare adressiert ein zentrales Hindernis für die Einführung von hochautomatisierten Fahrzeugen (siehe auch BASt) in den komplexen Verkehr: Die erforderliche Zeitreserve für eine sichere Übergabe der Kontrolle an den abgelenkten Fahrer. Auch mittelfristig verfügbare Umfeldsensoren können nicht immer große Zeitreserven garantieren. SituWare reduziert die Übernahmezeit durch eine gezielte, situationsbezogene Wahrnehmung des Fahrers
Angepasste Fahrerführung und ermöglicht ein flüssiges Fahrzeugverhalten mit hoher Benutzerakzeptanz durch Anpassung der Automatisierung an das Situationsbewusstsein des Fahrers.

Pascal untersucht dabei wie Übergabeprozesse durch multimodale Aufmerksamkeits- und Informationslenkung sicherer und schneller gestaltet werden können.

Wissenschaftliche Aktivitäten

I have contributed over 100 reviews to various venues:

Conference Reviewer: AutomotiveUI '21 '22 '23 '24, VRST '21, CHI '22 '23 '24, IDC '22, ICWSM '22, GLS '22, MobileHCI '22 '23, IMX '22, ETRA '22, COGAIN '22, CogSci '22, DIS '22 '23, EICS PACM '22, CHI Play '22, ISS '22, ISMAR '22, Creativity & Cognition '22, MuC '22 '24, NordiCHI '22, ICIS '22, OzCHI '22 '23, ISWC '22, IEEE VIS '23, ICMI '23, HAI '23, PacificVis '24, CSCW '24, UIST '24

Journal Reviewer: IMWUT '22 '23, TVCG '22

1 "Special Recognition for Outstanding Reviews" IMWUT 2022

1 "Special Recognition for Outstanding Reviews" ISS 2022

1 "Special Recognition for Outstanding Reviews" AutomotiveUI 2022

1 "Special Recognition for Outstanding Reviews" DIS 2023

1 "Special Recognition for Outstanding Reviews" IEEE VIS 2023

1 "Special Recognition for Outstanding Reviews" AutomotiveUI 2023

2 "Special Recognition for Outstanding Reviews" CHI 2024

1 "Special Recognition for Outstanding Reviews" CHI 2024 Late-Breaking Work

1 "Special Recognition for Outstanding Reviews" CSCW 2024

1 "Special Recognition for Outstanding Reviews" MuC 2024

Organizer Late-Breaking Work: CHI '23 '24 Late-Breaking Work AC

Organizer Full Paper: AutomotiveUI '24 and MuC '24 Full Paper AC

Conference Organizer: Registration and Local Co-Chair AutomotiveUI 2023

Publikationen

2024

15.
M. Colley, B. Wanner, M. Rädler, M. Rötzer, J. Frommel, T. Hirzle, P. Jansen and E. Rukzio, "Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain", In Proc. of CHI 2024 (SIGCHI Conference on Human Factors in Computing Systems), Mai 2024. ACM.
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2024/CHI_2024_Shed_Some_Fear_preprint.pdf
14.
P. Jansen, M. Colley, T. Pfeifer and E. Rukzio, "Visualizing Imperfect Situation Detection and Prediction in Automated Vehicles: Understanding Users’ Perceptions via User-Chosen Scenarios", Transportation Research Part F: Traffic Psychology and Behaviour, Joint First Authors, 05 2024. Elsevier.
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2024/TRF24__Skepticism_Towards_Imperfect_AI_in_Automated_Driving_preprint.pdf
13.
A. Zeqiri, P. Jansen, J. O. Rixen, M. Rietzler and E. Rukzio, "'Eco Is Just Marketing': Unraveling Everyday Barriers to the Adoption of Energy-Saving Features in Major Home Appliances", Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. (IMWUT), vol. 8, no. 1, pp. 27, Mä. 2024. ACM.
DOI:10.1145/3643558
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2024/IMWUT24_Eco_Is_Just_Marketing.pdf
12.
M. Colley, J. Czymmeck, M. Kücükkocak, P. Jansen and E. Rukzio, "PedSUMO: Simulacra of Automated Vehicle-Pedestrian Interaction Using SUMO To Study Large-Scale Effects", 9th Annual ACM/IEEE International Conference on Human Robot Interaction (HRI), 2024. ACM/IEEE, https://github.com/M-Colley/pedsumo.
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2024/HRI2024_SUMO_AV_eHMI_final_no_DOI.pdf

2023

11.
P. Jansen, J. Britten, A. Häusele, T. Segschneider, M. Colley and E. Rukzio, "A Demonstration of AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies", Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI ’23 Adjunct), 09 2023. ACM.
DOI:10.1145/3581961.3610374
Weblink:https://autovis-demo.onrender.com/
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2023/AutoUI23_AutoVis_Demo_Jansen.pdf
10.
P. Jansen, J. Britten, A. Häusele, T. Segschneider, M. Colley and E. Rukzio, "AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies", In Proc. of CHI 2023 (SIGCHI Conference on Human Factors in Computing Systems), Jan. 2023. ACM.
DOI:10.1145/3544548.3580760
Weblink:https://autovis-demo.onrender.com/
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2023/CHI23_AutoVis_Jansen.pdf
9.
M. Colley, P. Jansen, J. J. Matthiesen, H. Hoberg, C. Reger and I. Thiermann, "How Much Home Office is Ideal? A Multi-Perspective Algorithm", CHIWORK 2023: 2023 Symposium on Human-Computer Interaction for Work, *First three authors are joint first authors, Oldenburg, 13 - 16 June, 2023.
DOI:10.1145/3596671.3596672
Weblink:https://github.com/jjmatthiesen/HOMPA
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2023/HOMPA_CHIWORK_2023_Final.pdf

2022

8.
T. Hirzle, F. Fischbach, J. Karlbauer, P. Jansen, J. Gugenheimer, E. Rukzio and A. Bulling, "Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays", ACM Transactions on Computer-Human Interaction (TOCHI), vol. 29, pp. 1-80, Aug. 2022. ACM.
DOI:10.1145/3492802
Weblink:https://youtu.be/ns2HwQ2p_hM _blank
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2022/ToCHI2022_DigitalEyeStrain.pdf
7.
P. Jansen, M. Colley and E. Rukzio, "A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review", Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), vol. 6, pp. 1-51, Jun. 2022. ACM.
DOI:10.1145/3534617
Weblink:https://in-vehicle-interaction-design-space.onrender.com/
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2022/IMWUT2022_In-Vehicle_Interaction_Jansen.pdf

2021

6.
M. Colley, P. Jansen, E. Rukzio and J. Gugenheimer, "SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat", Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), vol. 5, pp. 1-26, Dez. 2021. ACM.
DOI:10.1145/3494968
Weblink:https://youtu.be/hvxtrgGAaUE
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2021/IMWUT_2021_SwiVR_Car_Seat_Colley.pdf
5.
T. Drey, F. Fischbach, P. Jansen, J. Frommel, M. Rietzler and E. Rukzio, "To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games", Proc. ACM Hum.-Comput. Interact. 5, CHI PLAY, Article 229 (September 2021), Sep. 2021. ACM.
DOI:10.1145/3474656
Weblink:https://youtu.be/BFDHEiZZLG8
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2021/PACMHCI2021_Stuck_in_Games_Tobias_Drey.pdf

2020

4.
P. Jansen and F. Fischbach, "The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness", CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, Nov. 2020. ACM.
DOI:10.1145/3383668.3419917
Weblink:https://youtu.be/DrH3UVByfUc
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2020/CHIPlay2020_TheSocialEngineer_Jansen.pdf
3.
P. Jansen, F. Fischbach, J. Gugenheimer, E. Stemasov, J. Frommel and E. Rukzio, "ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays", ACM Symposium on User Interface Software and Technology (UIST), Minneapolis, Minnesota, USA, October 20 - 23, 2020, ACM, Okt. 2020.
DOI:10.1145/3379337.3415843
Weblink:https://youtu.be/6wuBt2Nv18w
Datei:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2020/ShARe.pdf
2.
M. Kraus, F. Fischbach, P. Jansen and W. Minker, "A Comparison of Explicit and Implicit Proactive Dialogue Strategies for Conversational Recommendation", Proceedings of the 12th Language Resources and Evaluation Conference (LREC), Mai 2020. European Language Resources Association.
ISBN:979-10-95546-34-4
Datei:pdfhttps://www.aclweb.org/anthology/2020.lrec-1.54.pdf
1.
T. Drey, P. Jansen, F. Fischbach, J. Frommel and E. Rukzio, "Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games", In Extended Abstracts of CHI 2020 (SIGCHI Conference on Human Factors in Computing Systems), Apr. 2020. ACM.
DOI:10.1145/3334480.3382789
Weblink:https://youtu.be/3uW-NBEatTg
Datei:/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2020/Tobias_Drey-Adaptive_Hints-CHI2020_LBW.pdf
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