Pascal Jansen, M.Sc.

Pascal Jansen joined the HCI Group in June 2021 as a research associate and Ph.D. student.

Pascal has an M.Sc. in Media Informatics (2021) from Ulm University. The title of the master thesis was: SwiVR-Car-Seat: Utilizing a Motorized Swivel Seat to Explore Effects of Vehicle Motion on Interaction Quality in Virtual Reality Automated Driving. Before that, he studied Computer Science at Ulm University and obtained his B.Sc. in 2018.

In 2021, Pascal participated in the German Computer Game Award and was nominated with his team for the serious game The Social Engineer in the category Young Talent Award: Best Prototype. With The Social Engineer, Pascal was also a finalist for Best Student Game in the 2022 Games for Change Awards. At the end of 2022, The Social Engineer was additionally nominated for the nextReality.Contest in the "Young Talent" category.

Research interests

  • Augmented Reality
  • Virtual Reality
  • Head-Mounted Displays
  • Machine Learning in HCI
  • Automotive User Interfaces
  • Vehicle Motion Simulation


You are welcome to contact me via email if you are generally interested in projects or theses in the field of Virtual Reality, Augmented RealityAutomotive User Interfaces, and Vehicle Motion Simulation. Of course, I am always open for topic suggestions.

I am looking forward to our cooperation.

Future Mobility:

A small step for man... Human-Computer Interaction for Space Exploration
Exploring Motion Effects on Interaction Quality in Urban Air 

Machine Learning in HCI:

Predicting User Interactions in Vehicles
Interfaces for Explainable In-Vehicle AI

Virtual Reality & Augmented Reality:

Social Engineering Awareness Training in Virtual Reality
ShARe: Asymmetric Multi-User Augmented Reality
Imaginary Text Entry for Virtual and Augmented Reality

Human-Robot Interaction:

Drone UI: Utilizing Drones as Mobile User Interfaces
Social Perception of Autonomous Household Robots

Automotive User Interfaces:

Novel In-Vehicle Interaction Modalities and Locations
Driver Attention Guidance in Automated Vehicles
Shape Changing Interfaces in Vehicles
You Spin Me Right Round - Using a Motorized Swivel Seat in Takeovers
Augmented Reality Window Parking Assistant
Makes Perfect Scents – Olfactory Experiences in Vehicles
Social Interplay of Ride-Sharing Passengers
Gender Influences on Take-Overs in Automated Driving

Vehicle Motion Simulation:

Vehicle Motion Simulation in Virtual Reality
Validity of Driver State Measures Across Simulators
Comparing Vehicle Motion Impacts on Interaction Quality Between Simulators


Cooperation partners: Ulm University, AVL Software & Functions GmbH, Human-Factors-Consult GmbH, Humatects GmbH, OFFIS e.V.

SituWare addresses a central obstacle for the introduction of highly automated vehicles (see also BASt) into complex traffic: the required time reserve for a safe transfer of control to the distracted driver. Even environment sensors available in the medium term cannot always guarantee large time reserves. SituWare reduces the takeover time through a targeted, situation-related driver perception adapted driver guidance and enables fluid vehicle behavior with high user acceptance by adapting automation to the driver's situational awareness.

Pascal investigates how handover processes can be made safer and faster by multimodal attention and information guidance.

Scientific Activities

Conference Reviewer: AutomotiveUI '21 '22, VRST '21, CHI '22 '23, IDC '22, ICWSM '22, GLS '22, MobileHCI '22, IMX '22, ETRA '22, COGAIN '22, CogSci '22, DIS '22, EICS PACM '22, CHI Play '22, ISS '22, ISMAR '22, Creativity & Cognition '22, MuC '22, NordiCHI '22, ICIS '22, OzCHI '22, ISWC '22

Journal Reviewer: IMWUT '22, TVCG '22

1 "Special Recognition for Outstanding Reviews" IMWUT 2022

1 "Special Recognition for Outstanding Reviews" ISS 2022

1 "Special Recognition for Outstanding Reviews" AutomotiveUI 2022

Organizer LBW: CHI '23 Late-Breaking Work AC



T. Hirzle, F. Fischbach, J. Karlbauer, P. Jansen, J. Gugenheimer, E. Rukzio and A. Bulling, "Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays", ACM Transactions on Computer-Human Interaction (TOCHI), vol. 29, pp. 1-80, Aug. 2022. ACM.
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P. Jansen, M. Colley and E. Rukzio, "A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review", Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), vol. 6, pp. 1-51, Jun. 2022. ACM.


M. Colley, P. Jansen, E. Rukzio and J. Gugenheimer, "SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat", Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), vol. 5, pp. 1-26, Dec. 2021. ACM.
T. Drey, F. Fischbach, P. Jansen, J. Frommel, M. Rietzler and E. Rukzio, "To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games", Proc. ACM Hum.-Comput. Interact. 5, CHI PLAY, Article 229 (September 2021), Sep. 2021. ACM.


P. Jansen and F. Fischbach, "The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness", CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, Nov. 2020. ACM.
P. Jansen, F. Fischbach, J. Gugenheimer, E. Stemasov, J. Frommel and E. Rukzio, "ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays", ACM Symposium on User Interface Software and Technology (UIST), Minneapolis, Minnesota, USA, October 20 - 23, 2020, ACM, Oct. 2020.
M. Kraus, F. Fischbach, P. Jansen and W. Minker, "A Comparison of Explicit and Implicit Proactive Dialogue Strategies for Conversational Recommendation", Proceedings of the 12th Language Resources and Evaluation Conference (LREC), May 2020. European Language Resources Association.
T. Drey, P. Jansen, F. Fischbach, J. Frommel and E. Rukzio, "Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games", In Extended Abstracts of CHI 2020 (SIGCHI Conference on Human Factors in Computing Systems), Apr. 2020. ACM.
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