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(March 2020)

     

Katja Rogers, M.Sc.

Katja Rogers joined the Institute of Media Informatics as a research associate and PhD candidate in November 2014. During her studies of Computer Science at Ulm University, she spent a semester abroad at the National Taiwan University. She completed her master's thesis as a visiting scholar with the SACHI research group at the University of St Andrews. In the summers of 2017 and 2018, she conducted a research visit with the HCI Games Group at the University of Waterloo.

Mrs Rogers obtained a phd degree in March 2020 and persuid her academic carreer in Canada.

Research interests

  • Game Audio - Design and Effects on Player Experience
  • Fidelity in Virtual Reality
  • Game Balancing and Adaptive Game Design
  • Procedural Content Generation and Evolutionary Algorithms
  • Game Narratives and Non-Player Characters
  • Persuasive Game Design

Teaching

Projects:

 

Seminars:

 

Lectures / Lab Courses & Tutorials:

  • Experience-Driven Procedural Content Generation in the Survival Genre (BA)
  • Entwicklung einer auf Genetische Algorithmen aufbauenden Künstlichen Intelligenz für ein Top-Down Shooter-Spiel (MA)
  • Developing a Game for Music Ear Training Utilizing Artificial Synesthesia (BA)
  • Creating Commodity Cycles in a City-Building Game (MA)
  • The Influence of Non-Player Character Gender on Players (BA)
  • A Persuasive Game About Sustainable Textile Production (MA)
  • Interaction Fidelity in Virtual Reality as a Supporting Enjoyment Factor (MA)

Projects

Beer Crate Routing

Beer Routing – was developed as part of the project Game Design and Development: Professor Insanity attempts to improve the situation at his favourite bar. For this purpose, he teaches the waiter - i.e. the player - the Dijkstra algorithm and other routing strategies for optimal beer distribution.

Student team: Jonas Kraus, Matthias Mak, Philipp Speidel, Fabian Widmann

2084 Safe New World

2084. Terrorism: under control. Work: performed by machines. Euro and dollar: collapsed. The only remaining currency: personal data.

That is the scenario of this pervasive game, developed as part of the Ubiquitous Computing project. Did you always want to experience the feeling of being shadowed in your everyday life? Do you want to test your ability to unobtrusively follow other players? This is your chance to experience the safe new world, where everybody spies on everyone.

Student team: Maximilian Baer, Thomas Dreja, Christian Hunger & Julian Winterfeldt

A paper presenting this project and its evaluation was accepted at the 2016 CHI Play conference in Austin, Texas.

Bool the Miner

"Bool the Miner" is a 3D game that was developed in the context of the Serious Game project. Its focus is the playful teaching of knowledge of Boolean algebra. The player has to open each level's exit gate by choosing the correct Boolean operators for switches to execute a specific Boolean equation.

Student team: Maria Aufheimer, Imin Kurashvili, David Klein, Johannes Bonenberger

The game was accepted at this year's Student Game Design Competition at the 2016 CHI Play conference in Austin, Texas, where it was presented by a member of the student team.

P.I.A.N.O.: Faster Piano Learning with Interactive Projection

We designed P.I.A.N.O., a piano learning system with interactive projection that facilitates a fast learning process. Note information in form of an enhanced piano roll notation is directly projected onto the instrument and allows mapping of notes to piano keys without prior sight-reading skills. Three learning modes support the natural learning process with live feedback and performance evaluation. P.I.A.N.O. supports faster learning, requires significantly less cognitive load, provides better user experience, and increases perceived musical quality compared to sheet music notation and non-projected piano roll notation.

Academic Service

  • Conference Reviewer: CHI'19, GI'19, FDG'19, CHI Play'18, CHI'18 (special recognition), DIS'18, GamiLearn'18 (EduCon'18), CHI Play'17, CHI'17, VRST'17, DIS'17 (special recognition), FDG'17, CHI Play '16, UIST'16, ISS'16, DeLFI'15, Mensch und Computer '15, MUM'15
  • Journal Reviewer: VIRE (2019), Int'l Journal of Human Computer Studies (2018), Personal and Ubiquitous Computing (2018), TetCSI (2015)
  • Student Volunteer: CHI Play '17, CHI Play '15, UIST'13, ITS'13, MUM '12
  • AC Member: CHI'19 LBW, GI'19, CHI Play'18 WiP

Publications

2019

33.
J. Frommel, J. Gugenheimer and K. Rogers, "Opportunities and Challenges of Using Game Video Stream Data for Games Research", CHI 2019 All the (World Wide) Web’s A Stage: A Workshop on Live Streaming (Position Paper), May 2019.
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/frommel/Publications/CHI19_StreamingWorkshop_PositionPaper_Frommel_Opportunities_cameraReady.pdf
32.
K. Rogers and M. Weber, "Audio Habits and Motivations in Video Game Players", Proceedings of Audio Mostly 2019: A Journey in Sound (AM 2019), 2019.
DOI:10.1145/3356590.3356599
31.
K. Rogers, M. Jörg and M. Weber, "Effects of Background Music on Risk-Taking and General Player Experience", Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play, 2019.
DOI:10.1145/3311350.3347158
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2019/p213-rogers.pdf
30.
A. L. Martin-Niedecken, K. Rogers, L. Turmo Vidal, E. D. Mekler and E. Márquez Segura, "ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup", CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), 2019.
DOI:10.1145/3290605.3300318
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2019/paper088.pdf
29.
K. Rogers, J. Funke, J. Frommel, S. Stamm and M. Weber, "Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements", CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), 2019.
DOI:10.1145/3290605.3300644
28.
J. Frommel, K. Rogers and M. Weber, "Take Back Control: Effects of Player Influence on Procedural Level Generation" in Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, New York, NY, USA: ACM, 2019.
DOI:10.1145/3341215.3356288
27.
A. L. Martin-Niedecken, E. Márquez Segura, K. Rogers, S. Niedecken and L. Turmo Vidal, "Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching" in Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, New York, NY, USA: ACM, 2019.
DOI:10.1145/3341215.3356293

2018

26.
J. Frommel, F. Fischbach, K. Rogers and M. Weber, "Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion" in Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, 2018.
25.
K. Rogers, M. Aufheimer, M. Weber and L. E. Nacke, "Exploring the Role of Non-Player Characters and Gender in Player Identification" in Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, New York, NY, USA: ACM, 2018.
24.
K. Rogers, M. Colley, D. Lehr, J. Frommel, M. Walch, L. E. Nacke and M. Weber, "KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football" in Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, New York, NY, USA: ACM, 2018.
DOI:10.1145/3173574.3173740
23.
K. Rogers, "Leveraging Background Game Audio for Wellbeing" in Forum on Video Games for Mental Health, Workshop at CHI Play '18., 2018.
22.
K. Rogers and M. Weber, "Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games" in Adjunct Proceedings of Persuasive Technology 2018, Berlin/Heidelberg, Germany: Springer, 2018.
21.
K. Rogers, M. Olah and M. Weber, "Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production" in Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems, New York, NY, USA: ACM, 2018.
DOI:https://doi.org/10.1145/3170427.3188623
20.
K. Rogers, M. Aufheimer, M. Weber and L. E. Nacke, "Towards the Visual Design of Non-Player Characters for Narrative Roles" in Proceedings of the 44th Graphics Interface Conference, Mississauga, Canada: Canadian Human-Computer Communications Society, 2018.
19.
K. Rogers, G. Ribeiro, R. R. Wehbe, M. Weber and L. E. Nacke, "Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality" in Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, New York, NY, USA: ACM, 2018.
DOI:https://doi.org/10.1145/3173574.3173902

2017

18.
K. Rogers and L. E. Nacke, "Exploring the Potential of Game Audio for Wellbeing" in Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands: CEUR-WS.org, Oct. 2017.
17.
K. Rogers, "Exploring the Role of Audio in Games" in Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, Oct. 2017, pp. 727--731.
DOI:10.1145/3130859.3133227
ISBN:978-1-4503-5111-9
16.
M. Walch, J. Frommel, K. Rogers, F. Schüssel, P. Hock, D. Dobbelstein and M. Weber, "Evaluating VR Driving Simulation from a Player Experience Perspective" in CHI '17 Extended Abstracts on Human Factors in Computing Systems, New York, NY, USA: ACM, May 2017.
DOI:10.1145/3027063.3053202
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Weber/2017/Walch2017Evaluating.pdf
15.
F. Schüssel, M. Walch, K. Rogers, F. Honold and M. Weber, "Lend a Hand to Service Robots: Overcoming System Limitations by Asking Humans" in Dialogues with Social Robots: Enablements, Analyses, and Evaluation, Kristiina Jokinen, Graham Wilcock, Eds. Springer, 2017, pp. 321--329.
DOI:10.1007/978-981-10-2585-3_26
ISBN:978-981-10-2585-3
14.
C. Schrader, J. Brich, J. Frommel, V. Riemer and K. Rogers, "Rising to the Challenge: An Emotion-Driven Approach Towards Adaptivity", Serious Games and Edutainment Applications - Ma, Minhua & Oikonomou, Andreas, Eds. Springer International Publishing, 2017, pp. 3-28.
DOI:10.1007/978-3-319-51645-5_1

2016

13.
K. Rogers and M. Weber, "Emotional Resonance: Investigating the Role of Audio in Games" in Workshop Proceedings: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. Conference: CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play, Oct. 2016.
12.
J. Frommel, K. Rogers, T. Dreja, J. Winterfeldt, C. Hunger, M. Bär and M. Weber, "2084 - Safe New World: Designing Ubiquitous Interactions", Proceedings of CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play, Oct. 2016.
File:/fileadmin/website_uni_ulm/iui.inst.100/institut/verz-ma-ehedem/frommel/Publications/2084_-_CHI_PLAY_16_-_camera_ready.pdf
11.
K. Rogers, C. Kamm and M. Weber, "Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game" in CHI Play '16: Extended Abstracts, CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play, Oct. 2016.
10.
M. Aufheimer, J. Bonenberger, D. Klein, I. Kurashvili and K. Rogers, "Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations" in CHI Play '16: Extended Abstracts, CHI Play '16: The Annual Symposium on Computer-Human Interaction in Play, Oct. 2016.
9.
J. Brich, K. Rogers, J. Frommel, M. Weidhaas, A. Brückner, S. Mirabile, T. Dorn, V. Riemer, C. Schrader and M. Weber, "LiverDefense: How to employ a Tower Defense game as a customisable research tool", The Visual Computer, vol. 33, no. 4, pp. 429-442, Sep. 2016. Springer, http://link.springer.com/article/10.1007/s00371-016-1314-0.
DOI:10.1007/s00371-016-1314-0
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