Teaching - Summer Term 2017
Lecture Courses, Bachelor Level
The development of user interfaces in vehicles is one of the most challenging questions in human-computer interaction. Today, advances in autonomous driving, digitalisation, and electro-mobility offer new opportunities.
In this lecture course, the student will aquire general knowledge of basic concepts, theories, methods, technologies, and tools for the design, development, and evaluation of automotive user interfaces. The topics addressed will be conveyed in interdiciplinary as well as close to application and research.
This lecture course deals with basics of information visualisation and scientific visualisation. The concept of the visualisation pipeline serves as a common thread to contextualise all introced techniques. The main focus is put on interactive visualisation techniques which allow for interacting e.g. by filtering or manipulating visualisation parameters.
We will consider elementary topics such as digital representation, capacity exigencies of digital media, coding and compression, distribution, and also text, graphics, audio, video formats.
The distribution of information via digital communication channals is embedded in various subareas of law. The lecture course focusses on the most relevant parts of German law.
This lecture course is about the design of creative media and communication, in particular the visual interpretation of auditive events, screen typography, audiovisual dramaturgy, functual and formal-aesthetic design practice and general systematic design methods.
The lecture course first addresses the basics of interactive systems and the introduction of user interfaces. Apart from practical aspects, we will go into the details of various media and formal descriptive methods, e.g., special dialogue notations. If convenient, we will introduce case studies in Java.
Lecture Courses, Master Level
The development of user interfaces in vehicles is one of the most challenging questions in human-computer interaction. Today, advances in autonomous driving, digitalisation, and electro-mobility offer new opportunities.
In this lecture course, the student will aquire general knowledge of basic concepts, theories, methods, technologies, and tools for the design, development, and evaluation of automotive user interfaces. The topics addressed will be conveyed in interdiciplinary as well as close to application and research.
This lecture course deals with basics of information visualisation and scientific visualisation. The concept of the visualisation pipeline serves as a common thread to contextualise all introced techniques. The main focus is put on interactive visualisation techniques which allow for interacting e.g. by filtering or manipulating visualisation parameters.
The distribution of information via digital communication channals is embedded in various subareas of law. The lecture course focusses on the most relevant parts of German law.
The lecture course first addresses the basics of interactive systems and the introduction of user interfaces. Apart from practical aspects, we will go into the details of various media and formal descriptive methods, e.g., special dialogue notations. If convenient, we will introduce case studies in Java.
Seminars, open to Bachelor and Master Students
The main focus of this semiar is put on additive sound synthesis for gongs based on random sinus tones filtered out of white noise this is by means of resonance filters with variable band width. Else we will generate sequences of tones.
Afterwards, the developed sounds will be discussed in general as well as with regards to their possible adherence to various musical cultures.
The graduate seminar gives all students who have submitted their bachelor or master theses at our institute an opportunity to present their research results to a broader public. All interested students and scientists are invited to join us!
This seminar is dedicated to topics of all subareas of visual computing especially computer graphics, visualisation, and game programming.
Each student is to choose a specific topic and to work on it assisted by his tutor.
The obtained research results and written elaborations will be considered and discussed in a concluding plenary session.
Application Subjects and Projects - Bachelor Level
This course spanning two semesters conveys knowledge about the application and design of digital educational games, so called serious games, with regards to their cognitive and affective effects. It includes the analysis of existing serious games. In addition, participants are offered the opportunity to conceptualise, implement, test by means of schematic play testing algorithms, and enhance novel educational game concepts autonomously.
Interactive Design of Information I together with a second part in the following semester forms an applied subject of the bachelor and master programme of media informatics.
In this course, we focus on the graphic processing of complex subjects, cases and facts, so that they can be apprehended in short time. The course is conceptualised as a problem centred project which is carried out in groups.
The well prepared subjects of the project work in the previous semester will be rolled out in small project teams. A first creative experimental stage contains an iterative process resulting in a subject-specific and design-focused concept. Then, a definite draft is framed. Finally a - maybe prototypical - implementation is persued.
Application Subjects and Projects - Master Level
This course spanning two semesters conveys knowledge about the application and design of digital educational games, so called serious games, with regards to their cognitive and affective effects. It includes the analysis of existing serious games. In addition, participants are offered the opportunity to conceptualise, implement, test by means of schematic play testing algorithms, and enhance novel educational game concepts autonomously.
We aim at developing a comprehensive project based on a subject of the field of human-computer interaction. The conceptualisation is supposed to reflect contemporary research questions mentioned in literature. Then, a whole project will be carried out by groups of four or five students, to address the drafted question.
Interactive Design of Information I together with a second part in the following semester forms an applied subject of the bachelor and master programme of media informatics.
In this course, we focus on the graphic processing of complex subjects, cases and facts, so that they can be apprehended in short time. The course is conceptualised as a problem centred project which is carried out in groups.
The well prepared subjects of the project work in the previous semester will be rolled out in small project teams. A first creative experimental stage contains an iterative process resulting in a subject-specific and design-focused concept. Then, a definite draft is framed. Finally a - maybe prototypical - implementation is persued.
This course consists of a comprehensive project based on a research question of the research field of ubiquitous computing. Small groups of students will thoroughly select a subject, carry out essential project planning, and carry out the project work as budgeted for.
This course gives you the opportunity to solve interesting problems of computer graphics, visualisation, virtual reality, or game programming together teamed up with other highly motivated students. Eventually, you will create an executable prototype system.