Bachelor- & Masterarbeiten im Bereich Mensch-Computer-Interaktion

Wir bieten Abschlussarbeiten für Bachelor- und Masterstudenten in den Studiengängen Medieninformatik, Informatik, Software Engineering und Cognitive Systems an.

Auf dieser Seite befindet sich eine Auswahl aktueller Themenvorschläge für solche Arbeiten, Studenten dürfen aber auch ihre eigenen Themenvorschläge nach Absprache einbringen. Beschreibungen sind zum Teil nur aus dem Uni-Netz einsehbar.

Bei Interesse empfehlen wir daher, direkt einen Mitarbeiter der Forschungsgruppe zu kontaktieren.

Für weitere Fragen zu Abschlussarbeiten, finden Sie hier eine FAQ Seite.

Übersicht Offene Bachelorarbeiten

Assistance on upright posture and movement through Hard-/Software support

Supervisor: Jana Funke

Keep Them from Falling: Support for Elderly People by using AR/EyeTracking

Supervisor: Jana Funke

I Like to Move It! Motivating Physical Activity through Hard-/Software Tools

Supervisor: Jana Funke

It's all fun in Games: Motivational Fitness Games in VR / AR / Mobil

Supervisor: Jana Funke
Human-Machine Co-Design: Collaborative Personal Fabrication Supervisor: Evgeny Stemasov
Interactive In-Place Fabrication Supervisor: Evgeny Stemasov
Adapting Physical Tools with Personal Fabrication Supervisor: Evgeny Stemasov
Tangible Methods for Prototyping and Fabrication Supervisor: Evgeny Stemasov
Introducing Holographic Displays in the Automotive Context Supervisor: Mark Colley
Information Needs in Automated Vehicles Supervisor: Mark Colley
Aiding People with Impairments in Traffic Supervisor: Mark Colley
Macroscopic Effects of eHMIs on Traffic Supervisor: Mark Colley
AI-Based Interaction in Autonomous Vehicles Supervisor: Mark Colley
External Communication of Autonomous Vehicles Supervisor: Mark Colley
Tablet and Pen-Based VR Authoring for Urban Rainwater Management Supervisor: Tobias Drey
VRSketchIn++: Pen and Tablet Interaction for 3D Sketching in VR Supervisor: Tobias Drey
Effects of Holographic Displays in Automated Driving Supervisor: Philipp Hock
Exploring How Augmented Reality (AR) Glasses Will Influence Ourselves and Our Social Interactions Supervisor: Jan Ole Rixen
OMG! That's me: Utilizing recent advances in deep fakes to generate audio/video content of oneself Supervisor: Jan Ole Rixen
Rejecting User Commands in Highly Autonomous Vehicles - Feasibility and Usability Supervisor: Annika Stampf
Makes Perfect Scents – Olfactory Experiences in Autonomous Vehicles Supervisor: Pascal Jansen
Predicting User Interaction/Intention in Highly Automated Vehicles Using Machine Learning Supervisor: Pascal Jansen
You Spin Me Right Round: Priming Users for Takeovers in Autonomous Vehicles Using a Motorized Swivel Seat Supervisor: Pascal Jansen
Exploration of Shape Changing Interfaces in Autonomous Vehicles Supervisor: Pascal Jansen

Übersicht Offene Masterarbeiten

 

Assistance on upright posture and movement through Hard-/Software support

Supervisor: Jana Funke
 

Keep Them from Falling: Support for Elderly People by using AR/EyeTracking

Supervisor: Jana Funke
 

I Like to Move It! Motivating Physical Activity through Hard-/Software Tools

Supervisor: Jana Funke
 

It's all fun in Games: Motivational Fitness Games in VR / AR / Mobil

Supervisor: Jana Funke
  Human-Machine Co-Design: Collaborative Personal Fabrication Supervisor: Evgeny Stemasov
  Interactive In-Place Fabrication Supervisor: Evgeny Stemasov
  Adapting Physical Tools with Personal Fabrication Supervisor: Evgeny Stemasov
  Tangible Methods for Prototyping and Fabrication Supervisor: Evgeny Stemasov
  Introducing Holographic Displays in the Automotive Context Supervisor: Mark Colley
  AI-Based Interaction in Autonomous Vehicles Supervisor: Mark Colley
  Information Needs in Automated Vehicles Supervisor: Mark Colley
  Aiding People with Impairments in Traffic Supervisor: Mark Colley
  Macroscopic Effects of eHMIs on Traffic Supervisor: Mark Colley
  External Communication of Autonomous Vehicles Supervisor: Mark Colley
  Tablet and Pen-Based VR Authoring for Urban Rainwater Management Supervisor: Tobias Drey
  VRSketchIn++: Pen and Tablet Interaction for 3D Sketching in VR Supervisor: Tobias Drey
  Exploring How Augmented Reality (AR) Glasses Will Influence Ourselves and Our Social Interactions Supervisor: Jan Ole Rixen
  OMG! That's me: Utilizing recent advances in deep fakes to generate audio/video content of oneself Supervisor: Jan Ole Rixen
  Implementation of Haptic Feedback for Presenters in Remote Presentations Supervisor: Teresa Hirzle
  Rejecting User Commands in Highly Autonomous Vehicles - Feasibility and Usability Supervisor: Annika Stampf
  Makes Perfect Scents – Olfactory Experiences in Autonomous Vehicles Supervisor: Pascal Jansen
  Predicting User Interaction/Intention in Highly Automated Vehicles Using Machine Learning Supervisor: Pascal Jansen
  You Spin Me Right Round: Priming Users for Takeovers in Autonomous Vehicles Using a Motorized Swivel Seat Supervisor: Pascal Jansen
  Exploration of Shape Changing Interfaces in Autonomous Vehicles Supervisor: Pascal Jansen

Details zu offenen Abschlussarbeiten

Human-Machine Co-Design: Collaborative Personal Fabrication and Creation

Supervisor: Evgeny Stemasov

Level: Bachelor & Master

Description:  The aim of this thesis is research and development of interactive design and fabrication methods, where a user collaborates with a machine in a design or fabrication process, instead of using it as a passive tool. The tool itself then interferes with the process and actively influences it. This includes analysis of existing research, specification of new concepts, their implementation and evaluation in either soft- or hardware.

Based on the graduate level (Bachelor, Master) and interest, the scope of the thesis is adapted.

The 3D Printer as a Workbench: Interactive In-Place Fabrication

Supervisor: Evgeny Stemasov

Level: Bachelor & Master

Description: Unlike traditional craft and fabrication methods, the design of a 3D-printed part is fully disconnected from its fabrication. In the future, interactive design and fabrication of objects may happen directly at or inside the 3D-printer. Goals of theses in this area cover the development of new, interactive fabrication methods. This includes analysis of existing research, specification of new concepts, their implementation and evaluation.

Based on the graduate level (Bachelor, Master) and interest, the scope of the thesis is adapted.

Tailoring for Everyone: Adapting Physical Tools with the Help of Personal Fabrication

Supervisor: Evgeny Stemasov

Level: Bachelor & Master

Description: While we often adapt our digital tools (e.g. shortcuts, color schemes), we rarely adapt and change our physical tools. A goal of theses in this area revolves around improving the process of personal fabrication for real-world objects. This includes determining requirements (aesthetic, ergonomic, functional), designing parts to be created and fabricating them. Software that improves scanning/design or hardware that improves fabrication can both be the focus of theses in this area.

Based on the graduate level (Bachelor, Master) and interest, the scope of the thesis is adapted.

Tangible Methods for Formative Prototyping and Fabrication

Supervisor: Evgeny Stemasov

Level: Bachelor & Master

Description: Formative fabrication adds the dimension of deformation do fabrication, as is usual in clay modelling. The process then benefits from the users’ dexterity, tangible understanding of the design and the haptic consequences it may have. Goals of theses in this area cover the development of new, interactive fabrication methods that directly involve the user in modelling or altering geometry. Instead of interacting with software, they interact with the material itself and are supported by an interactive system. A thesis includes related work research, new concepts, their implementation and evaluation.

Based on the graduate level (Bachelor, Master) and interest, the scope of the thesis is adapted.

Aiding People with Impairments

Supervisor: Mark Colley

Level: Bachelor & Master

The aim of these thesis topics is to investigate how to aid people with various impairments with the possibilites of future technologies.A related work research should be conducted and interdisciplinary, learning psychological, didactic and information science approaches should be considered.

Based on bachelor/master level the scope is adapted.

External Communication of Autonomous Vehicles

Supervisor: Mark Colley

Level: Bachelor & Master

These topics aim to look at how autonomous vehicles can be used in the future besides transportation. For example, an autonomous vehicle standing at the side could monitor its surroundings and warn both pedestrians and oncoming vehicles of potential threats.

Based on bachelor/master level the scope is adapted.

Introducing Holographic Displays in the Automotive Context

Supervisor: Mark Colley

Level: Bachelor & Master

In driving, one goal of automotive user interfaces is to convey important information quickly. The other goal is to allow for a seamless and reliable interaction both in manual and automated driving. With the advent of stereoscopic (lume-pad.com) and holographic (lookingglassfactory.com) displays, novel information presentation and interaction concepts are available.

The aim of this thesis is to investigate how spatial awareness can be enhanced through the usage of such displays. Another goal is to develop cutting edge and innovative interaction concepts using the novel possibilities. A related work research should be conducted and interdisciplinary approaches should be considered.

A prototype should be designed and implemented that investigates some of these aspects. Finally, the defined hypothesis should be evaluated by conducting a study. The hardware and Unity SDKs are already available.

Based on bachelor/master level the scope is adapted.

Information Needs in Automated Vehicles

Supervisor: Mark Colley

Level: Bachelor & Master

The aim of these thesis themes is to investigate which information needs there are in the case of highly automated driving when no actual involvement of the human driver is needed. A related work research should be conducted and interdisciplinary, learning psychological, didactic and information science approaches should be considered.

Based on bachelor/master level the scope is adapted.

AI-Based Interaction in Autonomous Vehicles

Supervisor: Mark Colley

Level: Bachelor & Master

The aim of this thesis is to conceptualize and test AI-based interaction in autonomous vehicles. A related work research should be conducted and interdisciplinary, learning psychological, didactic and information science approaches should be considered.

Based on bachelor/master level the scope is adapted.

Macroscopic Effects of eHMIs on Traffic

Supervisor: Mark Colley

Level: Bachelor & Master

Description:

Autonomous vehicles will change the way we interact with such systems. As a driver could be missing, these vehicles will likely be equipped with, for example, displays to communicate with pedestrians or cyclists. But how will this effect traffic on a larger scale? Will traffic flow be higher? Will there be a reduction of CO2 gases?

The aim of this thesis is to define requirements for a simulation of traffic with inclusion of varying degrees of eHMIs and to implement such in a traffic simulation (e.g., SUMO). This includes a literature survey on eHMIs and the definition of well-grounded assumptions on the future behavior of pedestrians.
Based on bachelor/master level the scope is adapted.

Investigating Tablet and Pen-Based Virtual Reality In Situ Authoring for the Education of Urban Rainwater Management

Supervisor: Tobias Drey

Level: Bachelor & Master

Description: The aim of this thesis is to design and create with a game engine a tablet and pen-based virtual reality in-situ authoring application that could be used by lecturers to design immersive urban rainwater management scenarios. It will be based on the publication VRSketchIn. The focus will be on the iterative development of an interaction design concept by using a user centered design process. The implemented application should be evaluated in a usability study.
Based on bachelor/master level the scope is adapted.

VRSketchIn++: Extended Exploration of the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality

Supervisor: Tobias Drey

Level: Bachelor & Master

Description: The aim of this thesis is to extend VRSketchIn and explore the design space further. The following research topics are possible:

• Improve the existing interaction metaphors based on the previous study findings and evaluate them further (e.g., mental load, frequent metaphor switch, …).

• Investigate a selected interaction metaphor group in detail, define use cases, and perform an evaluation.

• Extend VRSketchIn for Constructive Solid Geometry (CSG) and develop appropriate interaction metaphors.

The application will be implemented with Unity, an HTC Vive Pro, and OptiTrack. A user-centered design process shall be conducted as well as a usability study.
Based on bachelor/master level the scope is adapted.

Effects of Holographic Displays in Automated Driving

Supervisor: Philipp Hock

Level: Bachelor

Description:

The goal of this thesis is to design, implement, conduct and evaluate a driving simulator experiment with a holographic display. The research question is, does a technical mature appearance has an influence on trust, certainty and usage of the automation.

Exploring How Augmented Reality (AR) Glasses Will Influence Ourselves and Our Social Interactions

Supervisor: Jan Ole Rixen

Level: Bachelor / Master

Description:

The goals of theses in this area cover identifying potential future applications of AR devices in a social context. Including the analysis of existing research, specification of new concepts, their implementation, and evaluation. Based on the graduate level (Bachelor, Master) and interest, the scope of the thesis is adopted

OMG! That's me: Utilizing recent advances in deep fakes to generate audio/video content of oneself

Supervisor: Jan Ole Rixen

Level: Bachelor / Master

Description:

This thesis's primary goal is to develop a concept and application that utilizes deep fake technology to dynamically create content of the self and explore its psychological influences on us. Therefore, related work has to be identified and analyzed. Also, a concept has to be invented, implemented, and evaluated.

Assistance on upright posture and movement through Hard-/Software support

Supervisor: Jana Funke 

Level: Bachelor / Master

Description:

The thesis includes research review on this topic and an implementation (VR,AR,Mobil) of a solution how people can be helped to have a healthy posture even in jobs where they normally don’t move a lot. It could be active through sensors and reminders or more passive through forced movements or interactions that can be conducted in a VR/AR working space.

Keep Them from Falling: Support for Elderly People by using AR/EyeTracking

Supervisor: Jana Funke 

Level: Bachelor / Master

Description:

Grounded in literature, the goal is to develop and implement a tool that uses EyeTracking and/or video data for interventions. The tool should prevent elderly people from falling by giving them feedback. Subsequently the implementation should be investigated by a usability and acceptance study.

I Like to Move It! Motivating Physical Activity through Hard-/Software Tools

Supervisor: Jana Funke 

Level: Bachelor / Master

Description:

The goal is to implement a smart tool using any kind of Hard- and Software (AR, Eyetracking, Motion Capture, Smartphone) that motivates or even convinces people to stand up and move at least a bit. In a following study the tool should be tested and evaluated.

It's all fun in Games: Motivational Fitness Games in VR / AR / Mobil

Supervisor: Jana Funke 

Level: Bachelor / Master

Description:

The aim of this thesis is to implement a game, that motivates people to move, do sports, stand up or go outside. To test if the resulting game has a long lasting positive impact on the players the resulting game is evaluated in a study.

Implementation of Haptic Feedback for Presenters in Remote Presentations

Supervisor: Teresa Hirzle

Level: Master

Description: The aim of this thesis is to build a haptic feedback device that helps presenters in remote presentations to gain feedback about the audience.

Rejecting User Commands in Highly Autonomous Vehicles - Feasibility and Usability

Supervisor: Annika Stampf

Level: Bachelor / Master

Description:

The aim of this work is to investigate whether a system that rejects user commands is feasible and usable, and how such a system affects the user. A related work research should be conducted, and scenarios should be created. Further, a prototype should be designed and implemented that covers these scenarios. Finally, a user study should be conducted.

Makes Perfect Scents – Olfactory Experiences in Autonomous Vehicles

Supervisor: Pascal Jansen

Level: Bachelor & Master

Description: This thesis aims to investigate how olfactory devices can be (non-invasively) utilized within autonomous vehicles. A related work research should be conducted, and interdisciplinary approaches should be considered. A prototype should be designed and implemented that investigates these aspects. Finally, the defined hypothesis should be evaluated by conducting a study.

Predicting User Interaction/Intention in Highly Automated Vehicles Using Machine Learning

Supervisor: Pascal Jansen

Level: Bachelor & Master

Description: This thesis aims to create a concept for a machine-learning based interaction or intention prediction model that can be applied in autonomous vehicles. A related work research should be conducted, and interdisciplinary and information science approaches should be considered. A virtual reality prototype should be designed and implemented that investigates several of these aspects. Finally, the defined hypothesis should be evaluated by conducting a study.

You Spin Me Right Round: Priming Users for Takeovers in Autonomous Vehicles Using a Motorized Swivel Seat

Supervisor: Pascal Jansen

Level: Bachelor & Master

Description: The aim of this thesis is to investigate how to prime drivers for a takeover, to increase effectiveness, reduce driving errors, and to make the takeover as relaxing as possible. A related work research should be conducted and a prototype using the existing SwiVR-Car-Seat should be designed and implemented that investigates these aspects. Finally, the defined hypothesis should be evaluated by conducting a study.

Exploration of Shape Changing Interfaces in Autonomous Vehicles

Supervisor: Pascal Jansen

Level: Bachelor & Master

Description: The aim of this thesis is to explore a suitable use case for shape changing interfaces in autonomous vehicles. A related work research should be conducted and a prototype, e.g., in virtual reality should be designed and implemented that investigates several of these aspects. Finally, the defined hypothesis should be evaluated by conducting a study.