Lecture Course: GPU Programming, Summer Term 2022
Objectives
Students will obtain a good understanding of the graphics pipeline and its programmable stages. They will be able to distribute the tasks of a computer graphics algorithm among the different stages of the graphics pipeline efficiently. Moreover, they will be able to implement some of the most commonly used algorithms in real-time computer graphics. Furthermore, students will have a general idea of the GPU architectures and how to implement efficiently parallel algorithms in the GPU using Compute shaders and CUDA.
Content
The lectures will cover in detail the different programmable stages of the OpenGL graphics pipeline: Vertex Shader, Fragment Shader, Geometry Shader, and Tessellation Shader. These programmable stages will be presented through a subset of the most commonly used computer graphics algorithms. The last part of the course will focus on the implementation of parallel algorithms on the GPU using both Compute Shaders and CUDA. The lectures and exercices will be in English.
Exercises
The exercises will be interleaved with the given lectures.
Sessions:
- Lectures: Monday 14:00-16:00
- Exercises: Thursday 10:00-12:00
Computer Sciences, M.Sc.
- PCS
- Special Subject: Media Informatics
Medieninformatik, M.Sc.
- Media Informatics
- Special Subject: Media Informatics
Software Engineering, M.Sc.
- PCS
Artificial Intelligence, M.Sc.
- Main Subject: PACS
(760 00/160 00, 165 00)