Dr. Tobias Drey

Tobias Drey joined the HCI Group in March 2019 as a research associate. He focuses his research on using augmented and virtual reality in education. This includes the research of design principles for AR/VR learning applications as well as suitable in-situ authoring tools. Tobias defended his dissertation, "Towards Mixed Reality in Education: Overcoming Challenges of Teaching, Learning, and Authoring", summa cum laude on 27 November 2023. His research is funded by the BMBF (Federal Ministry of Education and Research) projects AuCity 2 and AuCity 3. Prior to joining the HCI group, he worked as a Software Engineer at Airbus since 2013.

Tobias has an M. Sc. in Computer Science (2017) from Ulm University. The title of the master thesis was: Investigation of the Applicability of Augmented Reality Head-Mounted Displays for Geographic Information Systems

His B. Eng. in Information Technology attained Tobias 2013 at the Baden-Wuerttemberg Cooperative State University Ravensburg/Friedrichshafen. Since 2015, Tobias has been an external lecturer for the lectures Mobile Network Architectures and Mobile Sensors and Actuators and also supervises and grades theses.

Research interests

  • Augmented Reality
  • Virtual Reality
  • Mobile Devices
  • Head Mounted Displays
  • Education

Honors & Awards (Excerpt)

In 2021, students supervised by Tobias participated in the German Computer Game Award and were nominated for the serious game The Social Engineer in the category Young Talent Award: Best Prototype.

In 2013 Tobias participated in the Microsoft Imagine Cup and won together with his team an AppCampus Startup grant from Microsoft and Nokia. This enabled them to develop the pitched project idea into the market-ready app ScreenFusion.

Teaching

Master Theses

  • Augmented Reality Indoor Navigation in Industrial Environments by the Example of Arena2036
  • Augmented Reality Visualization of Fused Camera and Radar Measurements
  • Evaluation of LiDAR-enabled Camera Pose Estimation for Augmented Reality Applications
  • Exploring Piano Fingering Presentations using Text, Image, and Sound
  • FireDrillVR: The Effect of Feedback Timing on Safety Training
  • Investigating the Performance of Role-Based AR in Co-Located Collaborative Scenarios
  • PISA_AR: Process In-Situ Authoring for Augmented Reality
  • VRCreatIn: A Model and Design Space Based 3D Content Creation Tool With Pen and Tablet in Virtual Reality

 

Bachelor Theses

  • Constructive Solid Geometry with Pen and Tablet Interaction in Virtual Reality
  • Holodraw: Bridging the Gap Between Constrained 2D and Mid-Air 3D VR Drawing in VRSketchIn
  • In-Situ 360° Photo and Video Authoring
  • VRCubed: Using Physical Surfaces to Integrate 2D Interaction and Visualization Into the 3D Modeling Process in VR

  • Exploring Pair-Learning in Virtual Reality
  • Augmented Writing for Novices
  • Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness, Nomination  2021, Nomination 2022 Games for Change Awards
  • Static and Dynamic Texturing in VR
  • Online Study Framework
  • In-situ Surface-supported Texturing in VR

Scientific Activities

Conference Associate Chair: MuC '22 Short Papers, CHI '21 LBW

Session Chair: German Pre-CHI '22 Poster & Demo, CHI PLAY '21 LBW

Conference Reviewer: CHI '24, '23, '22, '21, '20, CHI PLAY '23, '21, '20, UIST '21, '20, IEEE VR '23, '21, DIS '24, MUM '23, AVRiL '23, '22

Journal Reviewer: International Journal of Human-Computer Interaction '23, Computers and Education Open '23, MIT PRESENCE: Virtual and Augmented Reality '23, ACM Computing Surveys '22, IMWUT '23, '21, Springer Virtual Reality '21

1 "Special Recognition for Outstanding Reviews" CHI '24

1 "Special Recognition for Outstanding Reviews" IMWUT '23

2 "Special Recognitions for Outstanding Reviews" CHI '21

Publications

2023

13.
T. Drey, "Towards Mixed Reality in Education: Overcoming Challenges of Teaching, Learning, and Authoring", Dissertation, Dec. 2023.
DOI:http://dx.doi.org/10.18725/OPARU-51635
12.
T. Drey, M. Montag, A. Vogt, N. Rixen, T. Seufert, S. Zander, M. Rietzler and E. Rukzio, "Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation", In Proc. of CHI 2023 (SIGCHI Conference on Human Factors in Computing Systems), Apr. 2023. ACM.
DOI:https://doi.org/10.1145/3544548.3581004
Weblink:https://youtu.be/5nitNnpFocM
File:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2023/CHI23_Spatial_Abilities_VR_Drey.pdf

2022

11.
T. Drey, J. Janek, J. Lang, D. Puschmann, M. Rietzler and E. Rukzio, "SpARklingPaper: Enhancing Common Pen- And Paper-Based Handwriting Training for Children by Digitally Augmenting Papers Using a Tablet Screen", Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), vol. 6, pp. 1-29, Sep. 2022. ACM.
DOI:https://doi.org/10.1145/3550337
Weblink:https://youtu.be/iYGCJtrQIZY
File:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2022/IMWUT032022_Augmented_Writing.pdf
10.
T. Drey, P. Albus, S. der Kinderen, M. Milo, T. Segschneider, L. Chanzab, M. Rietzler, T. Seufert and E. Rukzio, "Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning", In Proc. of CHI 2022 (SIGCHI Conference on Human Factors in Computing Systems), May 2022. ACM.
DOI:https://doi.org/10.1145/3491102.3517641
Weblink:https://youtu.be/_m32zfsjWcY
File:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2022/CHI2022_Collaborative_Learning_in_VR_Drey.pdf

2021

9.
T. Drey, F. Fischbach, P. Jansen, J. Frommel, M. Rietzler and E. Rukzio, "To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games", Proc. ACM Hum.-Comput. Interact. 5, CHI PLAY, Article 229 (September 2021), Sep. 2021. ACM.
DOI:10.1145/3474656
Weblink:https://youtu.be/BFDHEiZZLG8
File:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2021/PACMHCI2021_Stuck_in_Games_Tobias_Drey.pdf
8.
T. Drey, M. Rietzler and E. Rukzio, "Questionnaires and Qualitative Feedback Methods to Measure User Experience in Mixed Reality" in CHI 2021 Workshop - Evaluating User Experiences in Mixed Reality, May 2021.
Weblink:https://youtu.be/wRPfIhUyFl4
File:https://arxiv.org/abs/2104.06221

2020

7.
T. Drey and E. Rukzio, "Discussing the Risks of Adaptive Virtual Environments for User Autonomy" in CHI 2020 Workshop - Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI, Apr. 2020.
File:/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2020/Risks_of_Adaptive_Environments_Tobias_Drey.pdf
6.
T. Drey, P. Jansen, F. Fischbach, J. Frommel and E. Rukzio, "Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games", In Extended Abstracts of CHI 2020 (SIGCHI Conference on Human Factors in Computing Systems), Apr. 2020. ACM.
DOI:10.1145/3334480.3382789
Weblink:https://youtu.be/3uW-NBEatTg
File:/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2020/Tobias_Drey-Adaptive_Hints-CHI2020_LBW.pdf
5.
T. Drey, J. Gugenheimer, J. Karlbauer, M. Milo and E. Rukzio, "VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality", In Proc. of CHI 2020 (SIGCHI Conference on Human Factors in Computing Systems), Apr. 2020. ACM.
DOI:10.1145/3313831.3376628
Weblink:https://youtu.be/XhMiRWOS8PA
File:/fileadmin/website_uni_ulm/iui.inst.100/1-hci/hci-paper/2020/VRSketchIn_Tobias_Drey.pdf

2018

4.
T. Drey, "Data Visualisation using Augmented Reality with a Focus set on Head Mounted Displays and Collaborative Tasks", 10th International Symposium on NDT in Aerospace, Oct. 2018.
Weblink:https://www.ndt.net/article/aero2018/papers/We.5.B.5.pdf
3.
T. Drey and J. Urban, "Radar Site Studies with Automated Propagation Effect Calculations Using QSiteAnalysis", 19th International Radar Symposium (IRS). IEEE, Jun. 2018.
DOI:10.23919/IRS.2018.8448113

2017

2.
K. Plaumann, M. Babic, T. Drey, W. Hepting, D. Stooß and E. Rukzio, "Improving Input Accuracy on Smartphones for Persons who are Affected by Tremor using Motion Sensors", Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, vol. 1, no. 4, pp. 30, Dec. 2017. ACM.
DOI:10.1145/3161169
Weblink:https://www.uni-ulm.de/en/in/mi/mi-forschung/uulm-hci/projects/circularselection10/
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/plaumann/revisedResubmitMinorRevisions_comp.pdf

2016

1.
K. Plaumann, M. Babic, T. Drey, W. Hepting, D. Stooß and E. Rukzio, "Towards Improving Touchscreen Input Speed and Accuracy on Smartphones for Tremor Affected Persons", In Adj. Proc. (Demo) of Ubicomp 2016 (ACM International Joint Conference on Pervasive and Ubiquitous Computing), Sep. 2016.
DOI:10.1145/2968219.2971396
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2016/TremoUbicompDemo2016.pdf
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