Annika Stampf, M.Sc.

Annika Stampf joined the HCI Group in June 2021 as a research assistant and PhD student.

Annika holds a M. Sc. in Media Informatics (2021) from Ulm University. She completed her master's thesis in cooperation with Mercedes-Benz AG. The title of the master thesis was User-Centric Exploration of In-Car Augmented Reality UI Concepts for See-Through Head-Mounted Displays.

Annika received her B. Sc. in Media Informatics from the University of Ulm in 2018.

Research interests

  • Automotive User Interfaces
  • Augmented Reality
  • Virtual Reality
  • Mobile Devices
  • Head Mounted Displays

Teaching

I am happy to supervise theses and projects with a focus on the interaction with (partially) autonomous vehicles. A possible direction of the work could be, for example, multimodal interaction in autonomous vehicles.  I am also open to your suggestions for topics. I am also open to suggestions for topics from you.

If you are interested, feel free to contact me via e-mail.

I am looking forward to our collaboration.

Open Topics:

Rejecting User Commands in Highly Autonomous Vehicles - Feasibility and Usability

Further topics can be found under this Link.

 

Projects

The goal of the project SEMULIN (Self-supporting Multimodal Interaction) is the development of a self-supporting, natural and consistent human-machine interface for automated driving vehicles by means of multimodal input and output concepts.

In cooperation with Elektrobit Automotive GmbH (project lead), audEERING GmbH, Easy Innovation GmbH, Fraunhofer Institute for Integrated Circuits, Infineon Technologies AG, University of Ulm, and the associated partner Mercedes-Benz AG, novel interaction concepts are developed considering multimodal input and output concepts.

 

 

Scientific Activities

Reviewer for CHI 2022

Publications

2018

273.
F. Gaisbauer, J. Lehwald, P. Agethen and E. Rukzio, "A Motion Reuse Framework for Accelerated Simulation of Manual Assembly Processes ", Proc. of 51th CIRP Conference on Manufacturing Systems (CMS), May 2018.
DOI:10.1016/j.procir.2018.03.282
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/A_Motion_Reuse_Framework_for_Accelerated_Simulation_of_Manual_Assembly_Processes.pdf
272.
P. Agethen, F. Gaisbauer, M. Otto and E. Rukzio, "Interactive Simulation for Walk Path Planning within the Automotive Industry", Proc. of 51th CIRP Conference on Manufacturing Systems (CMS), May 2018.
DOI:10.1016/j.procir.2018.03.223
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/Interactive_Simulation_for_Walk_Path_Planning_within_the_Automotive.pdf
271.
F. Gaisbauer, P. Agethen, M. Otto, T. Bär, J. Sues and E. Rukzio, "Presenting a Modular Framework for a Holistic Simulation of Manual Assembly Tasks ", Proc. of 51th CIRP Conference on Manufacturing Systems (CMS), May 2018.
DOI:10.1016/j.procir.2018.03.281
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/Presenting_a_Modular_Framework_for_a_Holistic_Simulation_of_Manual.pdf
270.
P. Agethen, T. Neher, F. Gaisbauer, M. Manns and E. Rukzio, "A Probabilistic Motion Planning Algorithm for Realistic Walk Path Simulation", Apr. 2018.
DOI:10.2312/egp.20181009
File:/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/agethen2020eg.pdf
269.
M. Rietzler, F. Geiselhart, J. Gugenheimer and E. Rukzio, "Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets", In Proc. of CHI 2018 (SIGCHI Conference on Human Factors in Computing Systems, Apr. 2018.
DOI:10.1145/3173574.3173702
Weblink:https://youtu.be/IqFZy6wg_sc
File:/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/rietzler/Breaking_the_Tracking.pdf
268.
M. Walch, K. Mühl, M. Baumann and M. Weber, "Click or Hold: Usability Evaluation of Maneuver Approval Techniques in Highly Automated Driving" in CHI '18 Extended Abstracts on Human Factors in Computing Systems, New York, NY, USA: ACM, Apr. 2018.
DOI:10.1145/3170427.3188614
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Weber/2018/Walch2018ClickOrHold.pdf
267.
M. Rietzler, F. Geiselhart, J. Frommel and E. Rukzio, "Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware", In Proc. of CHI 2018 (SIGCHI Conference on Human Factors in Computing Systems, Apr. 2018.
DOI:10.1145/3173574.3174034
Weblink:https://youtu.be/IMiHyTDCE4o
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/rietzler/ConveyingThePerception.pdf
266.
J. Gugenheimer, E. Stemasov, H. Sareen and E. Rukzio, "FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality", In Proc. of CHI 2018 (SIGCHI Conference on Human Factors in Computing Systems, Apr. 2018. https://youtu.be/idcNiVseXic.
DOI:10.1145/3173574.3173628
Weblink:https://www.uni-ulm.de/in/mi/mi-forschung/uulm-hci/projects/facedisplay/
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/gugenheimer/FaceDisplay_small.pdf
265.
F. Gaisbauer, P. Agethen, T. Bär and E. Rukzio, "Introducing a Modular Concept for Exchanging Character Animation Approaches", Apr. 2018.
DOI:10.2312/egp.20181011
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/007-008.pdf
264.
F. Gaisbauer, P. Froehlich, J. Lehwald, P. Agethen and E. Rukzio, "Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions", Apr. 2018.
DOI:10.2312/egp.20181010
File:/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/gaisbauer2020eg.pdf
263.
T. Hirzle, J. O. Rixen, J. Gugenheimer and E. Rukzio, "WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality", Apr. 2018.
DOI:10.1145/3170427.3188629
File:/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/CHI_LBW_18_WatchVR.pdf
262.
J. Gugenheimer, E. Stemasov, H. Sareen and E. Rukzio, "A Demonstration of FaceDisplay: Asymetric Multi-User Interaction for Mobile VR", In Adj. Proc. of IEEE VR 2018 (IEEE Conference on Virtual Reality and 3D User Interfaces), pp. 753-754, Mar. 2018.
DOI:10.1109/VR.2018.8446319
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/IEEEVR_DemoFaceDisplay.pdf
261.
J. Gugenheimer, E. Stemasov, J. Frommel and E. Rukzio, "A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users", In Adj. Proc. of IEEE VR 2018 (2018 IEEE Conference on Virtual Reality and 3D User Interfaces), Mar. 2018.
DOI:10.1109/VR.2018.8446551
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Rukzio/2018/IEEEVR_DemoShareVR.pdf
260.
M. Rietzler, F. Geiselhart, J. Brich and E. Rukzio, "Demo of the Matrix Has You: Realizing Slow Motion in Full-Body Virtual Reality", In Adj. Proc. of IEEE VR 2018 (2018 IEEE Conference on Virtual Reality and 3D User Interfaces), Mar. 2018.
DOI:10.1109/VR.2018.8446136
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/rietzler/document.pdf
259.
D. Wolf, J. J. Dudley and P. O. Kristensson, "Performance Envelopes of In-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality", Proceedings of IEEE VR 2018 (25th IEEE Conference on Virtual Reality and 3D User Interfaces), Mar. 2018. https://youtu.be/W1ytGdOZHpU.
DOI:10.1109/VR.2018.8448289
Weblink:https://www.uni-ulm.de/index.php?id=92485
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/mitarbeiterbereiche/wolf/IEEE_VR_2018_Watch_vs_Hand_in_AR.pdf
258.
M. Walch and M. Weber, "Cooperate Rather Than Hand Over: Overcoming System Boundaries in Highly Automated Driving" in CHI 2018 Workshop - Interacting with Autonomous Vehicles: Learning from other Domains, 2018.
File:pdfhttps://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.100/institut/Papers/Prof_Weber/2018/walch2018workshop.pdf
257.
J. Frommel, F. Fischbach, K. Rogers and M. Weber, "Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion" in Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, 2018.
256.
K. Rogers, M. Aufheimer, M. Weber and L. E. Nacke, "Exploring the Role of Non-Player Characters and Gender in Player Identification" in Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, New York, NY, USA: ACM, 2018.
255.
K. Rogers, M. Colley, D. Lehr, J. Frommel, M. Walch, L. E. Nacke and M. Weber, "KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football" in Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, New York, NY, USA: ACM, 2018.
DOI:10.1145/3173574.3173740
254.
K. Rogers, "Leveraging Background Game Audio for Wellbeing" in Forum on Video Games for Mental Health, Workshop at CHI Play '18., 2018.
253.
K. Rogers and M. Weber, "Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games" in Adjunct Proceedings of Persuasive Technology 2018, Berlin/Heidelberg, Germany: Springer, 2018.
252.
K. Rogers, M. Olah and M. Weber, "Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production" in Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems, New York, NY, USA: ACM, 2018.
DOI:https://doi.org/10.1145/3170427.3188623
251.
J. Frommel, C. Schrader and M. Weber, "Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance Features", Proceedings of CHI Play '18: The Annual Symposium on Computer-Human Interaction in Play, 2018.
250.
K. Rogers, M. Aufheimer, M. Weber and L. E. Nacke, "Towards the Visual Design of Non-Player Characters for Narrative Roles" in Proceedings of the 44th Graphics Interface Conference, Mississauga, Canada: Canadian Human-Computer Communications Society, 2018.
249.
K. Rogers, G. Ribeiro, R. R. Wehbe, M. Weber and L. E. Nacke, "Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality" in Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, New York, NY, USA: ACM, 2018.
DOI:https://doi.org/10.1145/3173574.3173902
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