Die Nachrichten des Instituts für Medieninformatik

Veröffentlichungen bei CHI-Konferenz 2022

Universität Ulm

Das Institut für Medieninformatik hat sechs Veröffentlichungen und einen Journalbeitrag bei Konferenz "CHI 2022" platziert.

Die renommierte Konferenz CHI 2022 fand diesmal in New Orleans bzw. online statt und bot ein weites Spektrum an Themen zur Mensch-Computer-Interaktion, darunter

Full Paper

Rixen, J. O., Colley, M., Askari, A., Gugenheimer, J., & Rukzio, E. (2022, April). Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality. In CHI Conference on Human Factors in Computing Systems (pp. 1-14). (DOI/pdf)

Colley, M., Bajrovic, E., & Rukzio, E. (2022, April). Effects of pedestrian behavior, time pressure, and repeated exposure on crossing decisions in front of automated vehicles equipped with external communication. In CHI Conference on Human Factors in Computing Systems (pp. 1-11). (DOI/pdf)

Bäuerle, A., Cabrera, Á. A., Hohman, F., Maher, M., Koski, D., Suau, X., ... & Moritz, D. (2022, April). Symphony: Composing Interactive Interfaces for Machine Learning. In CHI Conference on Human Factors in Computing Systems (pp. 1-14). (DOI/pdf)

Haas, G., Rietzler, M., Jones, M., & Rukzio, E. (2022, April). Keep it Short: A Comparison of Voice Assistants’ Response Behavior. In CHI Conference on Human Factors in Computing Systems (pp. 1-12). (DOI/pdf)

Stemasov, E., Wagner, T., Gugenheimer, J., & Rukzio, E. (2022, April). ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality. In CHI Conference on Human Factors in Computing Systems (pp. 1-12). (DOI/pdf)

Drey, T., Albus, P., der Kinderen, S., Milo, M., Segschneider, T., Chanzab, L., ... & Rukzio, E. (2022, April). Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning. In CHI Conference on Human Factors in Computing Systems (pp. 1-19). (DOI/pdf)

TOCHI JOURNAL PAPER

Hirzle, T., Fischbach, F., Karlbauer, J., Jansen, P., Gugenheimer, J., Rukzio, E., & Bulling, A. (2022). Understanding, addressing, and analysing digital eye strain in virtual reality head-mounted displays. ACM Transactions on Computer-Human Interaction (TOCHI)29(4), 1-80. (DOI/pdf)